Sylvan World #2

use-with-dw-OnLightLast week we had our second session of the Dungeon World campaign. Since the first session was a Funnel adventure I decided to treat this as our “first session”.

To prepare for this I came up with two different adventures. I did not even call them Threats, yet, since neither had that much going on. I presented them to the players at our forum. They chose to defeat lizard centipede first and deal with the lost elven ruins later.

I’ll try to use this post to discuss the First Session of DW by thinking about what happened in our game.

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Sylvan World #1

use-with-dw-OnLightTwo years ago I ran my first Dungeon World-campaign and it was fun. But thinking back to it I might have not been familiar enough with the AWengine to make it the most memorable. I liked the basic idea in it though – it was a world entirely covered in forest.

This idea did not come up that too often in the few games we played. So when I started thinking about running a new campaign I realised I wasn’t done with that world. So last Saturday I got a new group together and started a new campaign with my favourite fantasy system. And this time we tried out it with Funnel World. Continue reading

Review: A Dozen Dungeons by Miska Fredman

adozendungeons_cover_thumbnailLast November I stumbled on Miska Fredman‘s Instagram account and noticed he was drawing maps with #Mapvember. I got hooked. I even draw some maps myself too and Aki wrote about automated map generation.

Since then Miska has gone on Patreon and is drawing maps in addition to his job as the founder of Ironspine (Finnish rpg publisher). It seems like his map drawing has really paid off. At the end of August he published a neat booklet called A Dozen Dungeons (link to DriveThruRPG).

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New Games by Guild Redemund

kiltamerkki_peleihinI’m cheating with the topic but at least you are reading still, right? These games are not “new” per se but hacks and adventures. There is our newest collaborative Fiasco playset, an agnostic fantasy adventure (though it does have Dungeon World threat sheet) and a game that is built on Matthijs Holter‘s Archipelago.

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Horror in Dungeons

With all the OCR-stuff going on dungeons are getting better rep than in ages. Dungeon World is a certain classic and a game I would be willing to play at any time. Almost a year ago I talked about making dungeons on the fly and this subject raised its ugly head last Tuesday when the party descended into an ancient underground city in Egypt. Granted I was pretty tired then but I still think I had something good going on.

We are going to continue our descend into this forgotten tomb tomorrow and while I was searching the web for ideas and made notes about how to get it right I came into a conclusion that what I am actually doing is building a dungeon while I thought I was making a scenario for Call of Cthulhuish game.

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World of Dungeons: The Teachings of a Drunken Oneshot

birkin

We had a Chrismas party a week ago. Instead of board games, I said I could run World of Dungeons. It’s an ultralight hack of Dungeon World which I hadn’t run it before, so we took it on a spin. Because nobody believed that we could play entirely sober, I decided on a full improv session. It degenerated slowly, but inevitably—and undeniably gloriously—into player vs. player mayhem, which surprised me very little. Despite my mistakes as a drunken GM, we had a whole lot of fun, and I learned a few important lessons. These are my notes from the GM’s standpoint. Continue reading

[Dungeon World] Building Dungeons on the Fly

The first draft of tunnel to the Fernkeep

The first draft of tunnel to the Fernkeep

Forewarning – Though I labeled this post as to be used with Dungeon World it should still be very suitable for most games.

I’m not exactly sure how Dungeon World wants to approach the subject of dungeons. On the other hand you should “play to find out” and on the other hand the use a ready dungeons seems to be the way to go. As the correct answer of “how I should do it” is always “however you feel most comfortable with” I’d like to discuss the topic of not using pre-made dungeons. Continue reading

[Dungeon World] Changing of Plans

use-with-dw-OnLightSome time ago I wrote about my ideas of creating the fronts for Dungeon World. Since then we have managed to squeeze in only one gaming session but still it inspired me to talk more about the fronts. As the game went on I knew that I had to get creative of how I interpret my plans. So this time I’m going to share my ideas about how to let the Fronts live with the game.

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[Dungeon World] Creating Fronts

use-with-dw-OnLightAs Tonpa asked it we deliver it. This time I’m going to discuss about creating fronts for Dungeon World (and at the same time tackle a bit the question about building on the first session). I may need to add that while I have been running AWengine games for a year I have not ran Dungeon World as a campaign previously. So what follows is strictly my personal feelings and experiences of how it can be done. I think I must also add that while I talk about our current campaign I make only vague references to actual game play as we have had only three sessions thus far. And I know that at least Aki might be reading this and I really do not want to give him any hard pointers.

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Escaping the Slave-Pits of Drazhu

slavepitsofdrazhuSummer in Finland is unstable at best. This tends to lead into a gambling event with the mother nature with your holidays. Usually it rains or at least is unnaturally cold when you have a few days of to visit a cabin. Not this time! It was as hot as it gets here and what did we do with this kind of a marvel on our hands? Covered away from direct sunlight, dug up our bags of d6s and try out the demo adventure for Dungeon World (download the adventure from the downloads section).

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