A year ago I stopped paying dues, I did not like the idea from the get-go and I have pretty much stepped back from competitive play, but deep down I still care, even if I know I shouldn’t, so let’s talk about this.
One of the problems with cubes I’ve seen over the years is that in a way they are often very ambitious, but in other ways they are creatively bankrupt. People just follow the Vintage Cube model way too much, but you don’t need to do that. Your cube doesn’t have to cost as much or more than your car.
So, yesterday my YouTube recommendations were inundated by various content creators, who wanted to have their say on the “leaked” B&R announcement for next Monday. Yes, it turned out to be a fake, but at the same time, the creators acknowledged that this was possible or even probable, but they still decided to talk about it? Why?
This might be a good idea, but Wizards kind of messed it up already.
I don’t know what to call them or if there is already a commonly used name for them, so I’m calling them that, double legendaries. I have a lot to say about them. Not much of that is positive. Note that I’m not criticizing their playability. I’m here to talk about them from flavor point of view.
Note: I understand that you can never get exact numbers, but that is not the point. The point of this is to give you an idea on how to think about sideboarding, because it is easy to make mistakes with it.
For the record, I decided to stop using money on WotC in general after the Magic 30 debacle and I am not going to start spending money on the game until they make huge changes to their management and philosophy. Obviously, the amount of money I used to spend is not going to make a dent on their margins, but at the same time, if I don’t feel like I’m contributing to the game the existance of which is actually worthwhile, why should I use any money, when its making me feel bad?
Red has struggled to find its place in the card advantage game. Back in the early days there was Wheel of Fortune and similar effects, which had a lot of potential, but were also highly situational. Then there was looting like Faithless Looting, but in order to differentiate between blue and red, this was nerfed into rummaging, where you discard first and draw later.
While rummaging is still going on regularly in cards like Thrill of Possibility and Big Score, red has also had impulse draw for a while now. Like so many other recurring mechanics without an official name, this has been named after the first card where it appeared, Act on Impulse. Impulse draw is basically card advantage, but only available to you for a limited time. I have limited this specifically to exiling the top card or cards of the library and being able to play those cards within a specific timewindow. I have disregarded any Alchemy shenanigans, because I don’t want to take those seriously. Also, I’ve left out anything that lets you play those cards without playing their manacost or lets you play from your opponents library.
I guess they really don’t want people to play Standard.
Short one this time.