What does your match win percentage need to be to go infinite on MtG Arena Competitive Draft?

A clear and concise title.

A draft costs you 1500 gems. You gain more gems by winning enough matches.

winsgems

0-1 0
2 800
3 1500
4 1800
5 2100

You can keep playing until you’ve either won 5 matches or lost two. To win your gems back (and some packs, but you can’t use packs to draft, so that’s not part of going infinite), you need to win 3, so it would seem that you need a win percentage of 60% to go infinite, but it’s not that simple.

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Ravnica Allegiance Brews, pt. 1 – Orzhov Knights

“What?”, you might be asking right now. Obviously, right now, I don’t really know what will be good when the set comes out, but what I can do is speculate. I mean, we do know the rest of the shocks are coming up, so that’s a start. It’ll give us the crucial Godless Shrine. Actually, the shocks are going to enable a lot of decks. There are already GR-decks without Stomping Grounds.

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EDH Deck Time – Etrata

I can’t be the only one who wants to read this name as ‘Errata’.

I should note that the effect of shuffling this into your deck is a trigger and the target is the other creature. The trigger won’t be countered if Etrata is no longer on the battlefield. Also, you can always just choose to put her into your command zone anyhow.

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Guilds of Ravnica Brews, pt. 6 – Monoblack Aggro

We already had quite enough 1-drops to make this work (at least a bit), so maybe…

Diregraf GhoulGrasping ScoundrelVicious Conquistador

The problem is more with the 2-drops, but Guilds does give this deck some long game… and Dead Weight. Granted, it’s no Fatal Push, but cheap removal is extremely important in a deck like this, especially since you have no usable discard.

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