I decided to try to do this as a video. I’m not only showing you the deck, I’m going through my process as well.
Note: I know that as of this writing the plugin that handles the card images is down, but I will try to fix when I have the time. Sorry about that.
Well, this is my kind of commander.
So, what I attempted to do here is to make a deck based on my understanding of the mythological Norse giants.
Two ways to go here: A weird pest tribal or a graveyard deck… or a combination of the two.
I don’t think there’s an obvious way to build with these two, so I can have fun.
These cards are kind of weird. They are clearly meant to work together, but obviously, you can’t have each side available to you at the same time, so you need figure out how use both sides. I’m not going to do that. Basically, I’m making a horde deck, which tries to grow the creatures though black’s ability to gain life consistently. It is also possible that Valentin is itself a nice plan in certain contexts, where graveyards are well used.
It’s weird that Valki can only change forms once, but here we are anyhow. This is actually an interesting card. This color pairing is hardly the best for ramping, but being able to play Tibalt even once is very strong. If Tibalt dies, that’s not really a problem.
Eligeth seems like a commander I would enjoy, but where to find a good partner? There’s two other potential partners that have the word scry printed on them, so that does limit certain aspects quite a bit. Thrasios seems like the better one simply due to the extra color, although the activated ability of Thrasios has limited utilty with Eligeth, as the ramping aspect is more random than usual if you draw the first card instead of scry.
[draft]Eligeth, Crossroads Augur
Thrasios, Triton Hero[/draft]
[draft]Breeches, Brazen Plunderer
Kediss, Emberclaw Familiar[/draft]
So, hear me out: If you have both of these on the table, each time you deal combat damage to a player, that damage gets copied to other opponents as well by Kediss. But Breeches doesn’t require combat damage, any damage is enough. Also, Kediss states that the original source is also the source of the new damage. So, you can get three cards exiled in a three player game. Not that you can count that as three card advantage, since there is no way you can play all of them, but it will give you plenty of options.