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Tag Archives: mtg
Benchmarking Creatures in MtG Standard (early 2020)
Wow, no posts this year. Well, not to worry, there will be plenty soon, as I’ve had a bigger project going on since summer.
Anyhow, in his book, Next Level Deckbuilding, Patrick Chapin talked about benchmarking creatures. He didn’t actually use the word ‘benchmark’, but that’s what I’m using. Well, that was 2013, so quite a few things have changed since then, so perhaps it’s time to update that.
MtG Cube: Rise of the Machines
Recently I have found it difficult to guide the remains of my energy to any profitable direction; thus I have spent time brewing Magic. I started with putting together Card Kingdom battle decks so that I would always have a few casual decks at my summer cabin for random games. Then while watching newest Tolarian Community College video it recommended watching video about Cube. After watching it I just decided to put together my very first Cube. Aki kindly reminded me that this was something I could and should share here – so here we are!
Trying Out: Commander 2017
Last night we gathered together to try out the new Magic the Gathering pre-constructed Commander decks. Four players, four decks and about four hours of fun! In this post I will be summarising our experiences on the playability of the pre-constructed decks and share our initial feeling about how it all went.
Hearthstone and making epics great again
I want to share my view on Blizzard‘s Hearthstone in Summer 2017. In this post I assume You, the reader, know the game already so I won’t be explaining the core mechanics or any basic stuff. It’s free-to-play so just try the game and come back to read about it! Continue reading
Designing Eldritch Sigils
Last Sunday I published the beta version of rules for Eldritch Sigils. This is a game I have been working on for about five years. I have actually published earlier drafts over the years but this was the first time it actually has consistency and it is actually playable.
This has been a long process and one that is still in the works. But now that the rules are “out there” I thought it would be a good chance to talk about them. Since game design is quite an interesting topic I hope that sharing my process might produce new ideas or at least be curious.
EDH Deck Time: Leovold
This really isn’t my cup of tea but since Aki is too busy I decided to try writing a Magic article. I’m nowhere near as experienced in this as Aki is but don’t worry. I’ll ask his opinion on this. On the top of this I must admit that I’m more inclined to build decks with a theme rather than ultimate power level. But that’s ok since [scryfall]Leovold, Emissary of Trest[/scryfall] just screams “elfball!” to me.
Underdark Without Nightvision #2
Spoiler Warning! Underdark Without Darkvision is a based on my experiences on playing Out of the Abyss campaign and will include a host of spoilers. Thread carefully!
Second session for my human ranger on his way Out of the Abyss was a bit different from the first session. Or for any other session I have played since high school for that matter. It was a series of random encounters of which only one dealt with something else than fighting the horrible monsters of the Underdark.
As there is not that much to tell about the session itself I think that this time I could discuss the nuances of the game. Which pretty much sum up into “Underdark without nightivision”.
Games and Copyright
I don’t know why exactly I think about this stuff, but I do. My actual legal knowledge on these matters is very limited and probably somewhat antiquated, but I did do a course on IPR at the university (some 10 years ago).
Why Do I Play?
Aki just wrote about “Aging and Gaming” and since I was already going to write a post with this topic I might as well give it a go. Since my views and practices on gaming are pretty different from Aki’s this might just actually be at least a bit interesting. Continue reading