These are two tower defense games, although they are very different. Both are pretty good, but this is about the mistakes in the game.
Category Archives: Game Design
Building My Own Magic Set – The Whole Series
Well, I managed to forget to do this regularly, so here’s all the 21 parts in this 10 hour playlist.
Building My Own Magic Set, Parts 3-7 – Commons of All Colors
Five in one. Almost two and a half hours of me rambling about the ideas behind the cards and the set. I wouldn’t recommend trying to listen to all of them at once.
Building My Own Set, Part 2
Building My Own Magic Set, Again
The artist mentioned on the video: Lingua Ignota.
Testing a House Rule for D&D from Almost 30 Years Ago
Here’s why: I was trying to fix a problem with a plugin on this site and there seems to be a cache I can’t figure out, which stops me from doing what I want to do. So, just to get out of that frustrated mindset I decided to do some other light coding instead. For some reason, I had also been thinking about this rule we had in our D&D games back in early 90s, so why not combine these two?
Kaldheim Is a Mess
Just feels like it.
The Addition of Treasure Hunt to Historic Tells You Everything That’s Wrong with the Current Design Philosophy
In case you are not familiar with the card:
Platform Thinking in Games
You’re using platforms of different kinds. I mean, you are reading this and this block is a platform of sorts. So, what are they?
Orcs Must Die! Unchained – The Problems with F2P
I have tried to stay away from Free-to-Play games for quite a long time, but I’ve also been interested in how they work. So, for science (meaning there was nothing scientific about this), I decided to just try out such a game.