Last week we had our second session of the Dungeon World campaign. Since the first session was a Funnel adventure I decided to treat this as our “first session”.
To prepare for this I came up with two different adventures. I did not even call them Threats, yet, since neither had that much going on. I presented them to the players at our forum. They chose to defeat lizard centipede first and deal with the lost elven ruins later.
I’ll try to use this post to discuss the First Session of DW by thinking about what happened in our game.
Two years ago I ran my first Dungeon World-campaign and itwas fun. But thinking back to it I might have not been familiar enough with the AWengine to make it the most memorable. I liked the basic idea in it though – it was a world entirely covered in forest.
This idea did not come up that too often in the few games we played. So when I started thinking about running a new campaign I realised I wasn’t done with that world. So last Saturday I got a new group together and started a new campaign with my favourite fantasy system. And this time we tried out it with Funnel World. Continue reading →
Last week we managed to play the first prelude mission for our upcoming Uncharted Worlds campaign. We plan to start the campaign quite soonish. And since I already have a character concept in mind I decided to build it in advance. I have no idea if it is something that we will be able to use but we will see. In this post I will discuss the creation of the said character and include some thoughts behind the process.
Summer is almost here and traditionally it’s time for new games and campaigns. I’m actually going to start two new campaigns during this month. So I decided it might be interesting to discuss about how I do it. I’m not saying my way is the best but since it works for me I have no doubt it could work for others.
At the start of this campaign we established that the characters were chosen by George Washington to uncover a diabolic cult of witches that had been plaguing the New World since its founding. As with most campaigns it all went to hell but this time with an intended bang.
Yesterday’s ramblings about stealing and using or losing it didn’t spark from nothing. It was inspired (more or less) from last Friday’s gaming session.
For a few years now I have had a custom of gathering my oldest friends for sauna and roleplaying games in January. This year it almost didn’t happen since we had a chance of location. We ended up not having a sauna but we did have great time with my newest game Cliques & Powers.
It all started out as a joke. I just randomly asked that wether we should have a fantasy or teenage type of game. My players immediately got excited about playing teenagers and I got stuck with creating such a game. As usual I went with Archipelago. Continue reading →
Spoiler Warning!Underdark Without Nightvision is a based on my experiences on playing Out of the Abyss campaign as a human ranger (deep stalker) and will include a host of spoilers. Thread carefully!
After a long holiday hiatus we got back into the Underdark. To solve the problems with the leadership amongst our groups and to (eventually) escape the abyss. Or in fact the group did get together but I was absent.
So this time I’m going to talk about player absence.