Heart of Dreams is the fourth Fiasco playset created on our Guild’s forum. It started out as a small idea for a oneshot but quickly evolved to a playset for Fiasco. This time only Aki and I participated in this but I still think it tops our previous playsets.
You can download the playset HERE or from the Resources page where you can also find the previous playsets.
Heart of Dreams – With a rising, award-winning director with a vision, an excellent script and plenty of funding, from both various public institutions and wealthy investors, the movie was going to be the biggest, most talked about since Star Wars.
Things didn’t go quite as planned.
The director insisted on a remote location for the shoot based on some half-spoken dream. He always seems to get mad when anyone brings it up. The conditions are horrible. Weather is a problem on most days and the shoot is over a year behind. Tensions are high, because there seems to be no end to this. The director and the star have been on each others throats for months, but most of the crew just wants to get by day to day.
As always we hope that you have good time playing something we have created!
If you find yourself wondering about something or just want to give us feedback, please feel free to drop as a comment or contact us on Twitter.
Once again it’s time for the annual #mapvember! In essence #mapvember was started by Miska Fredman. It is challenge to create one map per day for the whole November. I clearly forgot this but will still try to spend this month with maps in mind.
I actually was almost on time since I found the Dungeon Builder Kickstarter last week. I posted in on our forum and downloaded the demo. But since it was weekend I kind of forgot all about it. Until yesterday evening when I spotted a new map at Miska’s Instagram. With that in mind I woke up and tried to Dungeon Builder demo and this is what I was able to produce in five minutes:
That time of the year, although at this point, I’m actually pretty late with this post. I’ve been busy despite being unemployed (actually time management seems to be a skill I quickly forgot), so I’m doing this pretty much at the last possible hour.
I’m cheating with the topic but at least you are reading still, right? These games are not “new” per se but hacks and adventures. There is our newest collaborative Fiasco playset, an agnostic fantasy adventure (though it does have Dungeon World threat sheet) and a game that is built on Matthijs Holter‘s Archipelago.
Yesterday’s ramblings about stealing and using or losing it didn’t spark from nothing. It was inspired (more or less) from last Friday’s gaming session.
For a few years now I have had a custom of gathering my oldest friends for sauna and roleplaying games in January. This year it almost didn’t happen since we had a chance of location. We ended up not having a sauna but we did have great time with my newest game Cliques & Powers.
It all started out as a joke. I just randomly asked that wether we should have a fantasy or teenage type of game. My players immediately got excited about playing teenagers and I got stuck with creating such a game. As usual I went with Archipelago. Continue reading →
I was just at GP London and GP Prague (playing MtG, but this article is not about that) and since its my vacation time this year, I remained for a few more days in each city. Being a nerd, what did I do? I spent three days wondering through some of the museums and other places the towns so kindly offers.
One of the favorite things my gaming group brings up are the “Legacy Tokens” that allow the players to take part in the narrative “legacies” of the gaming world. I stole this idea from a (fan-made?) addition to old Deadlands but it still has evolved from those beginnings. In the following I will high-light how we have used those chips to give the players major power to reshape the narrative.
I know we’re a bit late on this, but it felt like a good idea, so here’s a short one anyway. Perhaps we’ll have one in good time next year. (No, we won’t.)
Note that we are not getting any money for any of the links. They might not be the best sources, but they were the ones I found first (well, in some cases they are the only sources). Anyhow, do your own research if you want the best deal.
For a long time I’ve been wanting to contribute to Guilds blog. I had thought of writing comics reviews, but being a lazy guy, it’s been mañana so far.. But then Aki asked me to write something about script-writing comics and I was tempted to take the challenge. Having just finished with my third script for a comic book I am still learning my ways in this art and I think it is now useful for me to write down some of the thoughts or principles that I’ve gathered..
I’m about to fulfil a longtime dream and run a few session of Burning Wheel—more, if it fits the group. We created two characters (one players couldn’t make it to the session, but knew the rudiments of world I’d suggested so everyone was okay with it), which was fun, but quite daunting to me as the GM. Luckily, the game is wonderfully helpful for both the players and the GM. Continue reading →