Some more ideas on how to approach Pioneer differently.
Ah, a new format. Well, sort of. It’s quite obvious that the first decks out there will be strong decks from Standards past or light versions of Modern decks. Like Rally or Saheeli Cat. I’m not going that route.
Morphs are a favored archetype of mine. I just love them. The imbalance of information is fun for me. Sure, that also has a downside as that often means that you are the target.
Anyhow, before Kadena, it was hard to find a good commander for the deck. Sure, we had Ixidor, Reality Sculptor, but that definitely had limitations as a monocolored general. I was hoping for a Simic one, but they gave me a Sultai. As much as I like Sultai, I do wish they would limit the colors, as blue and green were the big morph colors on Tarkir, even if all colors had them.
“What?”, you might be asking right now. Obviously, right now, I don’t really know what will be good when the set comes out, but what I can do is speculate. I mean, we do know the rest of the shocks are coming up, so that’s a start. It’ll give us the crucial Godless Shrine. Actually, the shocks are going to enable a lot of decks. There are already GR-decks without Stomping Grounds.
I’m using Aristocrats quite loosely here. Just some sacrifice synergies.
Well, it pretty much writes itself, right?
Not really tribal, as there aren’t any tribal support here. We just happen to have two Drakes with similar abilities available to us.
It feels like there’s definitely a Golgari deck of some sort in there. Back in the day the idea was that The Rock (early name for Golgari) would have like 45% against everything. I think the current philosophy enables quite a bit more.
I can’t be the only one who wants to read this name as ‘Errata’.
I should note that the effect of shuffling this into your deck is a trigger and the target is the other creature. The trigger won’t be countered if Etrata is no longer on the battlefield. Also, you can always just choose to put her into your command zone anyhow.
We already had quite enough 1-drops to make this work (at least a bit), so maybe…
The problem is more with the 2-drops, but Guilds does give this deck some long game… and Dead Weight. Granted, it’s no Fatal Push, but cheap removal is extremely important in a deck like this, especially since you have no usable discard.