We have been playing my AWengine hack for a few months now. There is a lot to talk about this game but I make my return to blogging by discussing the use of Mythos Tomes in roleplaying games.
A Mythos Tome is most likely found in horror games but should by no means to be limited to them. Mythos Tomes are ancient books filled with most eldritch secrets no man was ever to know. Or at least that is the main assumption. Continue reading →
Death and the act of killing a player character in roleplaying games is a controversial subject. The players are quite rightfully protective about their characters but even when not considering about their opinions about the death of a PC the hardest part of such an event is in the hands of the GM.
In my past I have shied away from killing the characters. As a teenager I tended to make all of my rolls in secrecy so I could always fudge the result to keep a character just barely alive. Later on I made the decision of making my rolls open so that the dice would decide wether the character survives or not. But lately (once again thanks to the AWengine) I have had to scrutinise my thinking. Continue reading →
This is my view on John Harper and Paul Riddle’s The Regiment, run by Lauri. There’s nothing much I can add to Lauri’s description of the session, so I’ll talk a bit about my impressions of the system. Do keep in mind that even though the version number is 2.5, The Regiment is still a work in progress; beautiful and promising, but flawed. I hope these notes will a) help the designers hone the game, b) make you interested in testing in it, and c) give you a couple of hints while playing it. Continue reading →
Our gaming Guild apparently now has something of a regular random gaming night at the beginning of each month. This time it was my turn to be the GM (actually I just announced that I wanted to) and my weapon of choice was The Regiment by John Harper. As we had had some experience with the Apocalypse Worldhack I decided that this time I would tackle one of my RPG goals – running a game of X-COM.
For this particular session I decided to do a little something extra and went through the playbook templates for The Regiment – Colonial Marines (they were provided by Harper at the AWforum) changing most of the names to correspond the newest instalment of the X-COM franchise. While doing this I ended up into the deep end and found myself hacking the whole hack to suit my needs. Continue reading →
Summer in Finland is unstable at best. This tends to lead into a gambling event with the mother nature with your holidays. Usually it rains or at least is unnaturally cold when you have a few days of to visit a cabin. Not this time! It was as hot as it gets here and what did we do with this kind of a marvel on our hands? Covered away from direct sunlight, dug up our bags of d6s and try out the demo adventure for Dungeon World (download the adventure from the downloads section).
Last Wednesday we went to a family cabin of mine with the plan for alcohol, sauna and games. Good times!
I had originally thought of hosting something of a Kaiju-themed evening with King of Tokio and an AWhack called Monster Force Terra by James Mullen. As I was feeling a bit sick at the morning I decided to take The Regiment hack by John Harper instead as I knew it would more or less run itself with the guys I was going to the cabin anyway.