Creativity and Sources of Inspiration in RPGs (Blades in the Dark)

There’s a MtG-related Discord server, which happens to also have a channel for tabletop RPGs. It isn’t very active, but someone noted that Blades in the Dark was available in a bundle of some sort, so that sparked a little bit of discussion, as I claimed that because of how the game approaches the role of players, it’s actually easier to run than D&D, because there is not a lot of planning needed. Someone disagreed, so, as Ryan Hollinger would say, let’s talk about it. (Have I already used this somewhere? Not sure.)

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My Take on the Philosophy of Borderlands

Recently, I stumbled upon a series of books called Pop Classics. The #8 on that series is called Ain’t No Place for a Hero: Borderlands. Since I enjoy the series very much and I do believe it has much to offer in terms of a message (whether intentional or not), I decided to order it. As of this writing, it has not arrived yet, but hopefully it will before I leave for holiday next week (not to worry: I will be moving from an area with no new covid-19 cases in quite some time to another area in a similar position). I plan to read the book and review it, but before I do that, I thought I would write down a few words on the subject, so that I can contrast my opinions with those of the author (Kaitlin Tremblay).

Spoilers.

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