Can AIs be helpful for GMs? Yes, but not for very many things.
I mentioned this group off-handedly before, but the short of it is: We have three people, who decided to choose assassins as their group. On Wednesday, for practical reasons, we decided to end the first series (or season in Amercanese) of the lives of this crew. This is about how I ran the first season as the GM.
I’ve been playing the old Arkham PC games recently. I like those games, but they have made Batman less interesting as a character to me. He is just too morose. Playing with Catwoman in Arkham City is much more fun. But this is about the bad guys.
TL;DR: A fine movie. If you are into action and don’t mind the extreme fantasy setting, you’ll like it.
So, let’s start with the RPG witchhunt of mid-1990s in Finland…
Weird history rules. Well, here and everywhere else as well. One of the easiest things to make your world feel lived-in and unique is to just take a piece of obscure history and place it in your world, whether its an invention or an actual event or garment or hairstyle. I just find all of this very interesting and it just happens to coincide nicely with RPG hobby.
Here’s why: I was trying to fix a problem with a plugin on this site and there seems to be a cache I can’t figure out, which stops me from doing what I want to do. So, just to get out of that frustrated mindset I decided to do some other light coding instead. For some reason, I had also been thinking about this rule we had in our D&D games back in early 90s, so why not combine these two?