[DnD5e] Planning for the Campaign

I’ve been playing rpgs since ten and most of that time (24ish years) I have been a GM. And I have never ran Dungeons & Dragons. Sure, I started with ANKH that was in essence just a D&D clone in Finnish. But the actual grandfather of rpgs has been a bit of a boogieman for me. The Old School Renaissance introduced me to DCCRPG and most recently I tried out 5th edition while I participated in Out of the Abyss. But now I think I would like to try to run DnD5e.

In this post I share me ideas for my first campaign as well as my impression and thoughts on the subject of starting such a campaign and about DnD5e in general as a first timer.

Continue reading

Designing Eldritch Sigils

Last Sunday I published the beta version of rules for Eldritch Sigils. This is a game I have been working on for about five years. I have actually published earlier drafts over the years but this was the first time it actually has consistency and it is actually playable.

This has been a long process and one that is still in the works. But now that the rules are “out there” I thought it would be a good chance to talk about them. Since game design is quite an interesting topic I hope that sharing my process might produce new ideas or at least be curious.

Continue reading

Sylvan World #2

use-with-dw-OnLightLast week we had our second session of the Dungeon World campaign. Since the first session was a Funnel adventure I decided to treat this as our “first session”.

To prepare for this I came up with two different adventures. I did not even call them Threats, yet, since neither had that much going on. I presented them to the players at our forum. They chose to defeat lizard centipede first and deal with the lost elven ruins later.

I’ll try to use this post to discuss the First Session of DW by thinking about what happened in our game.

Continue reading

Sylvan World #1

use-with-dw-OnLightTwo years ago I ran my first Dungeon World-campaign and it was fun. But thinking back to it I might have not been familiar enough with the AWengine to make it the most memorable. I liked the basic idea in it though – it was a world entirely covered in forest.

This idea did not come up that too often in the few games we played. So when I started thinking about running a new campaign I realised I wasn’t done with that world. So last Saturday I got a new group together and started a new campaign with my favourite fantasy system. And this time we tried out it with Funnel World. Continue reading

Starting a New Campaign

Summer is almost here and traditionally it’s time for new games and campaigns. I’m actually going to start two new campaigns during this month. So I decided it might be interesting to discuss about how I do it. I’m not saying my way is the best but since it works for me I have no doubt it could work for others.

Continue reading