Last week we had our second session of the Dungeon World campaign. Since the first session was a Funnel adventure I decided to treat this as our “first session”.
To prepare for this I came up with two different adventures. I did not even call them Threats, yet, since neither had that much going on. I presented them to the players at our forum. They chose to defeat lizard centipede first and deal with the lost elven ruins later.
I’ll try to use this post to discuss the First Session of DW by thinking about what happened in our game.
A classic discussion on player types includes stuff like Power Gamer, Butt-Kicker, Tactician, Specialist, Method Actor, Storyteller, and Casual Gamer (the types used by Robin D. Laws in his booklet on GMing). Maybe this isn’t enough. I’m not talking about finding more types, but rather a totally different typing based on different personality traits.
In mere three hours, we created our group of scoundrels and planned and executed an assassination. John Harper’s roleplaying game Blades in the Dark, dear readers, is awesome. This is my experience of our first session. Note that this is not a review nor an analysis of the design, just a description of a subjective experience. Continue reading →