You Win or You Die – Reflections on the Final Seasons of Game of Thrones

George R. R. Martin’s epic has never been a personal favorite, but I’ve read all five novels and now I’ve finally caught up to the HBO series as well. Initially, my decision was to stop watching it, as I don’t find much delight in brutally killing off characters I’m fond of; but the hype around these latest episodes turned my head around.

Turns out that they weren’t worth the hype, but they taught me a thing or two about the creator’s integrity.

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Avengers: Endgame Is Lazy Writing

In a world where a handful of people can defeat an army, surely superbrains and supercomputers exist, too? If a glowing superheroine can blow up an alien warship in an instant, does it not make sense that a superintelligence could solve an impossibly difficult scientific problem in a second? Handled well, by maintaining the world’s internal logic, staying true to the themes of the story, and respecting the audience, it would work.

But Avengers: Endgame botched it, and rewarded a year’s worth of waiting with lazy writing and more gods out of the machine than you can throw Mjolnirs at. A collection of funny scenes and some admittedly dramatic moments isn’t enough.

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Season of the Witch, End

Playtesting sheets

Playtesting sheets

Last week we played the long anticipated tenth session of our last “season” of Eldritch Sigils called The Season of the Witch. Rather than being (all) about the last session I try once again debate about ending a campaign.

At the start of this campaign we established that the characters were chosen by George Washington to uncover a diabolic cult of witches that had been plaguing the New World since its founding. As with most campaigns it all went to hell but this time with an intended bang.

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