Fun with Hijack

I’m not sure I’m advocating it, but I’ve been playing a fun-off Hijack in my Gruul Midrange sideboard. Why? I thought it would be a good finisher against Gate-decks. Stealing Gate Colossus is a strong move against those decks, but admittedly, often unnecessary rub-ins instead of actual winning move, since it’s often a good match-up anyhow.

But it does tend to lead to weird situations. Especially in mirrors (or semi mirrors), where the opponent tries to go bigger and grindier.

Continue reading

GMing Mistakes 17 – Teaching Your Players to be Murder-Hobos

Ever notice how players don’t trust anyone and just kill everyone over anything and with any excuse? Well, it might be your fault.

Now, I would like to note that this might not be only you. If players have learned from through previous games and GMs that violence is often the answer, perhaps the only answer (I’ve played under GMs, who have actually forced combat encounters, when players were actively trying to find other solutions), these players will have learned certain modes of operation, and unlearning them might be difficult. Continue reading