In mere three hours, we created our group of scoundrels and planned and executed an assassination. John Harper’s roleplaying game Blades in the Dark, dear readers, is awesome. This is my experience of our first session. Note that this is not a review nor an analysis of the design, just a description of a subjective experience. Continue reading
To begin with – the roleplaying games are (once again) quite well hidden in the time table of the Con. And once again the gaming system is not given (unless it is written in the description of the game). You can find (hopefully) the full list HERE.
Past two years we have the games that seemed to be most interesting and here we are again! There are a lot of games running this year and this is not a definitive list. These are our recommendations and in no way represent any actual ranking system. Also – this year there are no stickers.
Since there is no registration in advance for the games (which might lead into total chaos – according to the theme) you might consider these games to be the ones where you could spend your “queue-jump card”.
Any time a description says the game uses a modified version of known system, it’s not automatically out, but almost. As before we don’t see how any changes could make the experience better. When you are sacrificing possible previous knowledge of the system for possible small advances with the system, you are shooting yourself in the foot. You might have very good reasons for your changes, but those will almost never outweigh the opportunity cost presented by losing prior understanding of the system by players. (I don’t agree with this paragraph. Or any other paragraphs for that matter. -Ville)
Also, if we know the system, and the description of the game is somehow contrary to the system, we can’t recommend it. For example, Savage Worlds is clearly designed for fast-paced, tactical combat. If you are using it for something else, you really should expand your knowledge of games. Right tool for the right job.
This year’s annual scenario competition has had some changes from previous two. I read from somewhere that the time limit of 45-60min can be lifted if the group is ok with that. I’m a bit reserved about this change since it can affect scheduling your other games and might affect the whole experience. Nevertheless the Guild still recommends to try out as many of these new minigames as possible! (I failed to find them from the official time table but they are most likely ran at Experience Point/Kokemuspiste.)
Games by the Guild
Through the Breach, Henchman, Penny Dreadful
Fri 16:00 – 18:00 & 18:00 – 20:00, Sali 307
None of us who’ve participated in this page have played in a game by this Tero, but the Guild is a good place to learn, so we’d trust him to be a good GM. Also ran at Sat 11:00 – 13:00, Sali 203a
Also, if you keep your eyes open, you might be able to test out a prototype version of a board game by a guildmember, Teemu Vilen. No-one knows when or where, but again, keep your eyes open. Its been over two years, so the current state of the game is unknown to us, but here’s a preview from back then.
These are all the games I would attend, if I could:
Dread – Under silicon fist
Fri 20:00 – 0:00, Sali 307
Dread has yet to fail me as a Ropecon game. If you haven’t tried it yet this might be your chance. It’s a story game of horror that uses Jenga as a gaming system. Ran also at Sali 307, Sun 10:00 – 14:00
Sat 10:00 – 12:00, Sali 203a
I really hope this is THE Warren. I really like Bully Pulpit Games and have no doubt that this game about rabbits is going to kick ass if it runs smoothly. It’s REALLY early on Saturday so I hope this goes a little under the radar and I get to participate. Ran also at Sali 203b, Sat 12:00 – 15:00
Dread: Gansterien kaupunki
Sat 20:00 – 0:00, Sali 301
As stated above, Dread seems to work very well in Con environment. This is also a game about gangsters so you can finally live up to your wiseguy dreams.
Teini-ikäiset mutanttininjakilpikonnat: Vaaralliset viemärit
Sun 11:00 – 15:00, Sali 214
Savage Worlds really isn’t my choice of gaming systems – but this time it is used in a game of teenage mutant ninja turtles so fast and furious action is almost guaranteed! Bujakaza!
Cthonian Highways: Matka Lahteen
Sun 12:00 – 16:00, Sali 203b
Cthonian Highways is an upcoming rpg from Finnish Iron Spine (Heimot, Astraterra). It’s still in development but trying out new games is always fun. Or at least educational and different. Quite likely an excellent chance to wrap up this years Ropecon.
Gladly Lauri went with the Dread game, so I don’t have to use my slots for that. Not that we have slots, but I wanted to limit this a little. I found plenty of interesting stuff, but recommendations don’t work if there’s too many of them. Anyhow, here’s what I’d try to get into first, if I was going (sadly, I can’t this year).
I Say a Little Prayer
Fri 16:00 – 21:00, Sali 307 & Sat 10:00 – 15:00, Sali 301
Five gay men in a single apartment, when AIDS comes along. This is one of those things you’re probably hesitent about, but you’d feel good about attending afterwords.
Sat 10:00 – 14:00, Sali 212 (two concurrent games, so take your pick of two different GMs)
I still haven’t had a chance to test Mouse Guard, but what I’ve read and heard about it is definitely encouraging to say the least.
Sat 10:00 – 14:00, Sali 301 & Sun 10:00 – 14:00, Sali 301
“Semilive”. So, basically it’s a good chance to mess with the players in the other tables in the same room, because they can’t stop watching what you are doing. The line where it says that you need to have a sense of humor, but its not striving for comedy is the one that sold me.
Lauri and Aki picked out cool stuff already — Mouse Guard is about as good as roleplaying design gets — but here are some others. I’m not choosing I Say a Little Prayer again, since I’ve already played it and enjoyed it. My first impression was that there’s little interesting this year, but looking more closely, it’s just the opposite: tons of interesting stuff on offer, and no chance of participating in them all! I’m also writing a bit about most of the games I found interesting and why, since I’ve no authority to recommend anything.
But please, GMs: learn to pitch your games. Know what they’re about, what you can offer, and give it straight. I don’t want to read a novel about the milieu, I want to know why and how your game stands out and is worth playing.
If you want to be absolutely sure about having a fun time, pick a game of Fiasco or Dread. Here, however, are some others.
Kult: Divinity Lost
Fri 18:00 – 22:00, Sali 203aThe old Swedish ultragrim horror RPG had horrible rules. The new one is based on Apocalypse World. I’m not sure how good a fit it is, but I’m tempted to try it out. Besides, horror tends to work well in cons.
I’m really intrigued by the concept of Sotakarjut, a science fiction wargame inspired by Philip K. Dick. It’s got genetically modified war pigs (cue Black Sabbath ear worm in 3… 2…) whose programming starts to fail. I’m somewhat wary about it being combat-heavy — war in RPGs works best when you can focus on questions of power, hierarchy, psychology and all that jazz — but I’m curious!
I’ve been wanting to play Fate. This has pregens. Still, the six hours’ playing time reaching deep into the night might be too much for moi.
The GM really knows his stuff. He’s passionate and smart and can think on his feet.
Back in the day I used to play Warhammer Fantasy Roleplay for years. It was “my D&D” (since I never really played that). I have a lot of memories about that game, I have made quite a few fan supplements for it, heck, I was even the other admin for long forgotten HAMMERZEIT (web site for WFRP3) and have been running the Daily Empire apparently for seven years…
Back while I was really active “some dude” got an idea of remaking the 2nd edition game. Since I really (REALLY) loved the 2nd edition I was immediately on board on this. Then time passed. Games Workshop decided it was better to just destroy the Old World (with Age of Suckmar). I even played a little D&D! But yesterday “that dude” finally did it.
Let’s make things clear. I’m not talking about fantasies on Tumblr. Savvy?
What I’m going to talk about is my experience on running, taking part of and closely following rpgs played on our private forum. Since gaming time is an issue for grownups playing via forum might become handy every now and then.
I’m cheating with the topic but at least you are reading still, right? These games are not “new” per se but hacks and adventures. There is our newest collaborative Fiasco playset, an agnostic fantasy adventure (though it does have Dungeon World threat sheet) and a game that is built on Matthijs Holter‘s Archipelago.
For a few years now I have had a custom of gathering my oldest friends for sauna and roleplaying games in January. This year it almost didn’t happen since we had a chance of location. We ended up not having a sauna but we did have great time with my newest game Cliques & Powers.
It all started out as a joke. I just randomly asked that wether we should have a fantasy or teenage type of game. My players immediately got excited about playing teenagers and I got stuck with creating such a game. As usual I went with Archipelago. Continue reading
You remember that time you got an excellent idea? The one you were certain you wanted to try in a rpg when the moment was just right? Yes. That one you never actually got around using.
In all likelihood this is a thing for GMs. At least I know it is a thing for me. I watch a show on tv (Netflix, what ever) or read a book or just randomly toss thing around in my mind and it hits me. “This is something I want to incorporate to my game!” I might even write it down so that I’ll remember it when the setting, characters, theme or what ever is right.
And when the moment comes I either have forgotten about it or just can’t find it from my notes. Continue reading
It took us some time to get back to this (well, actually about two months) but finally returned to colonial America. Since I’m already writing a campaign debrief on this forum I decided that we do not really need another one. Thus this post is mostly about stealing stuff from other games to improve your own.
Spoiler Warning! Underdark Without Nightvision is a based on my experiences on playing Out of the Abyss campaign as a human ranger (deep stalker) and will include a host of spoilers. Thread carefully!
It took us four sessions (and then some) to get into the ages old question in a roleplaying game: Who is our party leader?
Spoiler Warning! Underdark Without Darkvision is a based on my experiences on playing Out of the Abyss campaign and will include a host of spoilers. Thread carefully!
After the second session I was not that sure if I liked where things were going. I really do not have a lot of free time for gaming anymore and I usually like to spend it on games that are interesting and entertaining. And lets face it – random encounters are not high on my list of “interesting and entertaining”.
I was a bit hesitant about the third session but Sami (DM) had been telling me that he had been planing the upcoming session and was prepared to enhance the story aspects of the game. And since the undertone of Out of the Abyss is quite excellent I (luckily) came to my senses and took part to this third session.