New Games by Guild Redemund

kiltamerkki_peleihinI’m cheating with the topic but at least you are reading still, right? These games are not “new” per se but hacks and adventures. There is our newest collaborative Fiasco playset, an agnostic fantasy adventure (though it does have Dungeon World threat sheet) and a game that is built on Matthijs Holter‘s Archipelago.

Continue reading

Writing Cliques & Powers

cliquesnpowers3Yesterday’s ramblings about stealing and using or losing it didn’t spark from nothing. It was inspired (more or less) from last Friday’s gaming session.

For a few years now I have had a custom of gathering my oldest friends for sauna and roleplaying games in January. This year it almost didn’t happen since we had a chance of location. We ended up not having a sauna but we did have great time with my newest game Cliques & Powers.

It all started out as a joke. I just randomly asked that wether we should have a fantasy or teenage type of game. My players immediately got excited about playing teenagers and I got stuck with creating such a game. As usual I went with Archipelago. Continue reading

Use It or Lose It

You remember that time you got an excellent idea? The one you were certain you wanted to try in a rpg when the moment was just right? Yes. That one you never actually got around using.

In all likelihood this is a thing for GMs. At least I know it is a thing for me. I watch a show on tv (Netflix, what ever) or read a book or just randomly toss thing around in my mind and it hits me. “This is something I want to incorporate to my game!” I might even write it down so that I’ll remember it when the setting, characters, theme or what ever is right.

And when the moment comes I either have forgotten about it or just can’t find it from my notes. Continue reading

Season of the Witch, Part 2 (and 3)

It took us some time to get back to this (well, actually about two months) but finally returned to colonial America. Since I’m already writing a campaign debrief on this forum I decided that we do not really need another one. Thus this post is mostly about stealing stuff from other games to improve your own.

Continue reading

Underdark Without Nightvision #5

spoilerSpoiler Warning! Underdark Without Nightvision is a based on my experiences on playing Out of the Abyss campaign as a human ranger (deep stalker) and will include a host of spoilers. Thread carefully!

It took us four sessions (and then some) to get into the ages old question in a roleplaying game: Who is our party leader?
Continue reading

Underdark Without Nightvision #3

Spoiler Warning! Underdark Without Darkvision is a based on my experiences on playing Out of the Abyss campaign and will include a host of spoilers. Thread carefully!

After the second session I was not that sure if I liked where things were going. I really do not have a lot of free time for gaming anymore and I usually like to spend it on games that are interesting and entertaining. And lets face it – random encounters are not high on my list of “interesting and entertaining”.

I was a bit hesitant about the third session but Sami (DM) had been telling me that he had been planing the upcoming session and was prepared to enhance the story aspects of the game. And since the undertone of Out of the Abyss is quite excellent I (luckily) came to my senses and took part to this third session.

Continue reading

Underdark Without Nightvision #2

Spoiler Warning! Underdark Without Darkvision is a based on my experiences on playing Out of the Abyss campaign and will include a host of spoilers. Thread carefully!

IMG_2840Second session for my human ranger on his way Out of the Abyss was a bit different from the first session. Or for any other session I have played since high school for that matter. It was a series of random encounters of which only one dealt with something else than fighting the horrible monsters of the Underdark.

As there is not that much to tell about the session itself I think that this time I could discuss the nuances of the game. Which pretty much sum up into “Underdark without nightivision”.

Continue reading

Underdark Without Darkvision #1

Spoiler Warning! Underdark Without Darkvision is a based on my experiences on playing Out of the Abyss campaign and will include a host of spoilers. Thread carefully!

D_D5E-RageOfDemons-OutOfTheAbyss_1024x1024This week we started yet another campaign and in this one I get to take the seat of a player for a change. The game in question will be the Out of the Abyss campaign for Dungeons and Dragons 5th edition.

Sami will be the DM for the campaign (he ran the famous Duck Tales game as well as the Sailor at the Starless Sea last year). He introduced this campaign to me as a “horror game set into the Underdark” and I was immediately sold. We are trying to play this biweekly and hopefully get to finish this (not a given fact considering our past success with campaigns…).

In this series “Underdark Without Darkvision” I will discuss the game as it progresses. I will be playing a human ranger without darkvision (hence the name).

Continue reading

Trying Out: Fall of Magic & Archipelago

During last weekend I was lucky enough to get into two games ran by Jason Morningstar at Ropecon; one of which I was not even thinking to get into but managed to get a seat when a player did not turn up. Too bad for him. It was an excellent game and pretty much shook up my whole view of roleplaying (in a similar way that AWengine did a few years ago). In essence this post is about testing Fall of Magic and Archipelago.

Continue reading