As I write this, 188 cards have been previewed. If you are like me and use Mythic Spoilers to follow these, the last card to be previewed as of this writing is [card]Soulherder[/card].
But we are not here right now to talk about the powerlevel or usability of the cards, except when it affects how a card feels. I’m here to talk about how the cards evoke memories of old cards or themes.
Having just finished Far Cry: Primal I am totally in the mood for a Palaeolithic and tribal roleplaying. Searching for a game suitable for this kind of a story proved more difficult though than I had anticipated. After coming into conclusion that either was no such game or none of them were very good I stumbled on the Würm (funded via Kickstarter and co-published by Nocturnal).
Summary: Having (only) read the rulebook I have to say that it has some excellent ideas as well as interesting ideas and at least is an excellent tool box for any game set in this kind of environment.
Since we’re still missing the second set and I haven’t been able to play with very many of the cards yet, I can’t really do this list yet, but at the same time, I keep thinking about this. A lot. Way too much, in fact. So, to purge it (or [card]Angelic Purge[/card] it, if you will) from my mind, I’ll just make this list now and just make an updated one when I’m ready for the real list.
Okay, so [card]Archangel Avacyn[/card] is pretty a pretty clear hit. She’s everywhere, when you need her to be and she’s always protecting her flock. Then, she flips and burns all the sinners. This is a great accomplishment flavorwise. The mechanics tell the whole story.
Spoiler Warning!Underdark Without Darkvision is a based on my experiences on playing Out of the Abyss campaign and will include a host of spoilers. Thread carefully!
Second session for my human ranger on his way Out of the Abyss was a bit different from the first session. Or for any other session I have played since high school for that matter. It was a series of random encounters of which only one dealt with something else than fighting the horrible monsters of the Underdark.
As there is not that much to tell about the session itself I think that this time I could discuss the nuances of the game. Which pretty much sum up into “Underdark without nightivision”.