ZWEIHÄNDER is complete!

Back in the day I used to play Warhammer Fantasy Roleplay for years. It was “my D&D” (since I never really played that). I have a lot of memories about that game, I have made quite a few fan supplements for it, heck, I was even the other admin for long forgotten HAMMERZEIT (web site for WFRP3) and have been running the Daily Empire apparently for seven years…

Every now and then I have tried to get back into the game that really sold roleplaying for me but having been spoiled by Apocalypse World it has never really worked out.

Back while I was really active “some dude” got an idea of remaking the 2nd edition game. Since I really  (REALLY) loved the 2nd edition I was immediately on board on this. Then time passed. Games Workshop decided it was better to just destroy the Old World (with Age of Suckmar). I even played a little D&D! But yesterday “that dude” finally did it.

“That dude” is naturally Daniel Fox and his Grim & Perilous Studios. And the game is called ZWEIHÄNDER.

If you like THE Old World and let’s say Witcher you definitely should check the game out! I have quite a strong faith in this one. It might or might not be the game WFRP players have been waiting for years. But in any case it is kind of a love letter to one of my favorite games ever. And I’d be damned if I did not everything I could the spread the word about it.

So here is the announcement (once again):

ZWEIHÄNDER fans! We have long stated that we refuse to go to Kickstarter until we had thoroughly play-tested final version of the rules. After 4 years, 8 months and 12 days, we are proud to announce that the final draft for ZWEIHÄNDER Grim & Perilous RPG is complete!

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ZWEIHÄNDER Grim & Perilous RPG will be the first of its kind to market: an inspired version of Warhammer Fantasy Roleplay, adaptable for any “grim & perilous” campaign set in the familiar Old World, the politically-inspired intrigues of George R.R. Martin’s A Song Of Ice and Fire, the racial tensions of Andrzej Sapkowski’s The Witcher, the criminal underworld of Scott Lynch’s Lies of Locke Lamora, the war-torn adventures set in Glen Cook’s The Black Company and other Renaissance-inspired adventures. Thoroughly play-tested by our internal team across nearly 240 game sessions and three major revisions, we are gearing up to bring it to the public by way of Kickstarter. We intend to use Kickstarter to help raise additional funds for artwork, editing and layout, along with providing you a way to get your hands on a Day One PDF release of the rules! Additionally, we’ll use Kickstarter to help drive pre-orders for print-on-demand softcover and hardcover options with our partners at Lulu.com. We’re aiming for a tentative Kickstarter launch date of July 25th. We are counting on your support to help bring this book to publication. Keep your eyes peeled, and if you haven’t already, please go over to our Facebook page and LIKE it! You can also head over to our forum at Strike to Stun to tell us what you’d like to see in our Kickstarter.

In celebration, we’re releasing a massive 45 page unedited preview of Chapter 10: Grimoire to you. This includes a full narrative and mechanical overview of how Magick works in ZWEIHÄNDER Grim & Perilous RPG. You can also peek at a full list of Generalist Petty Magicks, alongside Prayers of the God-Emperor, the Arcana of Pyromancy and their related Elite Professions. Finally, this preview also includes two new Rituals and mechanics for using mysterious Wytchstone to aid in casting spells.

Download the magick preview here!

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