Looking at the clan abilities, there seems to be a discrepancy between what is supposed to be the central color of the clan and what are the important cards.
We don’t have a block constructed GP this year (and the whole format is pretty much dead now because of the new two set blocks), but I thought I’d still make this list, just like last year with Theros.
Okay, once again a more casual list, but I think there’s a seed of something here.
These are very casual. I don’t think these could be tuned enough to work in standard. On the other hand, I never do see the really great combos, so how would I know?
This has been widely discussed and for a reason. There’s a couple of very good tools. This is my take.
Again, some thoughts on the deck and a tournament report from an FNM.
I’m usually being negative in these, so a change in pace is in order. I won’t even mention how bad a name megamorph is.
Could this card be constructed playable? Hard to say.