Weirdly enough (although obviously it doesn’t actually mean anything) I was designing a card for just this thing in a dream recently. I just don’t remember what it did. I do have a design of this on our Guild forums. Funnily enough, it was also a 12/12 with a casting cost of 2UG, but that’s pretty much the extent of the similarities. Well, that and it couldn’t attack early either. Mine required you control 20 lands. It also had a partner and it gained a +1/+1 counter any time any player revealed a land card from their library or put a land card into play from the library.
If you don’t know, unlike previously CMC of split cards is now the sum of the two parts. This was done due to the abuses on older split cards with cards like As Foretold and the different Expertises (mostly Kari Zev’s Expertise). On the other hand, there are cards that like your cards being expensive.
There’s two split cards in Amonkhet that seem strong here.
To my tastes, science fiction in RPGs and television is too often about adventure and excitement. The scifi that grabs me, though, is about ideas and their impact on life and society and thought. Joshua A. C. Newman‘s RPG Shock: Social Science Fiction is built on this very premise. I tried it out with a couple of people I’d never played with, and who hadn’t had any experience with games as Forge-y as this. The experience was two-sided: fun and cerebral on the one hand, heavy and somewhat disconnected on the other. Continue reading →
What seems to be years ago Harri Hursti introduced me to Barbarians of Lemuria. An epic game a sword and sorcery where hacking your opponents into bloody pulp was the not the means to an end but the goal itself. Then, some night when I was drinking with him and my first mate Sami Villa, we got nostalgic about Doomtrooper and Warzone. Quickly we came into conclusion that BoL would be perfect for slaying the hordes of Dark Legion with Gehenna Puker! We all agreed that Harri should run this game for us asap!
As said this was four years ago.
I thought about naming this topic as GMing Mistakes – Never running the game your players beg you to. In fact I even know that Harri has drawn the character sheet for this. And made some plans. But for reasons unknown (maybe this has been the work of Semai or even Muawihje) we STILL haven’t sat down to open bursts of bullets upon undead legionnaires!
We even calculated that if Harri would take 10 minutes from his “me-time” each day for two weeks he would have enough time to ran the game.
Seriously dude. Let’s do this!
Bring us the Chronicles Harri! By the Cardinal! We ARE ready!
Disclaimer: This is a vanity post. It is meant to wake up our GM.
I started a 13th Age game late this summer. I like the world and I admire the design, so I wanted to try it out. The sessions, however, were quite far apart, which was a clear signal that something wasn’t quite right. I wanted to continue the story of the characters and talked the players into converting them to Fate Core; now, I want to share my observations on how system matters. Continue reading →
Okay, I’d love to put in Ovalchase Daredevil, but the problem is that none of the vehicles I’d like to use need crew of 4, so it would be somewhat awkward to use. So, monored it is. Okay, almost. Unlicensed Disintegration still clearly has its place in the deck.
Maybe there’s still a piece of equipment for the quite interesting lady to drive.
Even if you are not planning on playing a monored deck, there’s a strong reason to build such a deck, because you are going to be playing against one. Interestingly enough, I didn’t see any Atarka Reds at GP Paris, but when rotation happens, we are going to be in a situation, where decks are going to need tuning in order to fight the red decks, so red is strong in the beginning.
When Hero’s Blade was spoiled earlier this year, there was some talk of using it in constructed. Mostly Modern, because of the depth of cheap legends, but somewhat in Standard. The thing is, we did get some great legends this summer…