George R. R. Martin’s epic has never been a personal favorite, but I’ve read all five novels and now I’ve finally caught up to the HBO series as well. Initially, my decision was to stop watching it, as I don’t find much delight in brutally killing off characters I’m fond of; but the hype around these latest episodes turned my head around.
Turns out that they weren’t worth the hype, but they taught me a thing or two about the creator’s integrity.
The best thing about Captain Marvel is that it’s a superhero movie that actually feels heroic. The emotions are sincere, it proudly stands behind its heroine, it doesn’t water down the important moments with irony.
Weirdly enough (although obviously it doesn’t actually mean anything) I was designing a card for just this thing in a dream recently. I just don’t remember what it did. I do have a design of this on our Guild forums. Funnily enough, it was also a 12/12 with a casting cost of 2UG, but that’s pretty much the extent of the similarities. Well, that and it couldn’t attack early either. Mine required you control 20 lands. It also had a partner and it gained a +1/+1 counter any time any player revealed a land card from their library or put a land card into play from the library.
If you don’t know, unlike previously CMC of split cards is now the sum of the two parts. This was done due to the abuses on older split cards with cards like As Foretold and the different Expertises (mostly Kari Zev’s Expertise). On the other hand, there are cards that like your cards being expensive.
There’s two split cards in Amonkhet that seem strong here.
To my tastes, science fiction in RPGs and television is too often about adventure and excitement. The scifi that grabs me, though, is about ideas and their impact on life and society and thought. Joshua A. C. Newman‘s RPG Shock: Social Science Fiction is built on this very premise. I tried it out with a couple of people I’d never played with, and who hadn’t had any experience with games as Forge-y as this. The experience was two-sided: fun and cerebral on the one hand, heavy and somewhat disconnected on the other. Continue reading →
What seems to be years ago Harri Hursti introduced me to Barbarians of Lemuria. An epic game a sword and sorcery where hacking your opponents into bloody pulp was the not the means to an end but the goal itself. Then, some night when I was drinking with him and my first mate Sami Villa, we got nostalgic about Doomtrooper and Warzone. Quickly we came into conclusion that BoL would be perfect for slaying the hordes of Dark Legion with Gehenna Puker! We all agreed that Harri should run this game for us asap!
As said this was four years ago.
I thought about naming this topic as GMing Mistakes – Never running the game your players beg you to. In fact I even know that Harri has drawn the character sheet for this. And made some plans. But for reasons unknown (maybe this has been the work of Semai or even Muawihje) we STILL haven’t sat down to open bursts of bullets upon undead legionnaires!
We even calculated that if Harri would take 10 minutes from his “me-time” each day for two weeks he would have enough time to ran the game.
Seriously dude. Let’s do this!
Bring us the Chronicles Harri! By the Cardinal! We ARE ready!
Disclaimer: This is a vanity post. It is meant to wake up our GM.