We have a great new tool for these decks against the white-based control decks. It has functionality against black as well.
Why is it great? Because we can sack cards like [card]Rekindling Phoenix[/card] when they are about to get hit with [card]Seal Away[/card], [card]Cast Out[/card], [card]Vraska’s Contempt[/card] or [card]Settle the Wreckage[/card]. It can actually do a lot more than that. How about the synergy with [card]Kari Zev, Skyship Raider[/card]? Just give Ragavan the boot at end of combat and that’s an extra card (sort of) for one mana. In a right deck, just sacking creatures from under a removal spell is just good as well.
It might be subtle, but the most impactful cards in most sets are the rare lands. They are the piece of the puzzle that enable different builds. For example, right now because of the fast lands, wedges are faster than shards, which informs the way people design their decks. This time it might be different. It might be the uncommon lands. Like this one:
Even if you are not planning on playing a monored deck, there’s a strong reason to build such a deck, because you are going to be playing against one. Interestingly enough, I didn’t see any Atarka Reds at GP Paris, but when rotation happens, we are going to be in a situation, where decks are going to need tuning in order to fight the red decks, so red is strong in the beginning.
I usually do not post about Magic the Gathering. Mainly because Aki posts about it. A Lot. And I rarely have anything interesting or worthwhile to say. This week however was a bit different. I had a small vacation (since my son was with his grandparents and my wife was working). So what could I do? Turns out – nothing much but play through various different types of MtG. So this will be my random rambling about different formats.
I had a Goblin deck with Fate Reforged and it worked surprisingly well. Now there’s one pretty innocuous goblin, which just happens to have a great interaction with another goblin you might have heard of: [card]Goblin Rabblemaster[/card].
Chandra seems interesting. The format currently has plenty of lifegain, so Chandra is probably easy to hate out, but at the same time, this new Chandra probably gives you the ability to fight through it.
I played this deck at GP Utrecht today (Standard). I went 6-3 (with one bye), so I could have done better, but I think this was a pretty good choice for this specific tournament. The key: [card]Burning Earth[/card]