Last Sunday I published the beta version of rules for Eldritch Sigils. This is a game I have been working on for about five years. I have actually published earlier drafts over the years but this was the first time it actually has consistency and it is actually playable.
This has been a long process and one that is still in the works. But now that the rules are “out there” I thought it would be a good chance to talk about them. Since game design is quite an interesting topic I hope that sharing my process might produce new ideas or at least be curious.
For a long time I’ve been wanting to contribute to Guilds blog. I had thought of writing comics reviews, but being a lazy guy, it’s been mañana so far.. But then Aki asked me to write something about script-writing comics and I was tempted to take the challenge. Having just finished with my third script for a comic book I am still learning my ways in this art and I think it is now useful for me to write down some of the thoughts or principles that I’ve gathered..
This years Ropecon was got pretty close to turn into a total booze fest (again) when the game I had been waiting for did not show up in the signing tables… This happened last year and I went on a bender for the heck of it but luckily the GM was just running late. As the Friday went by I got to take a lot of pictures play two games and wander around the premises. It was a great way to start the weekend!
Don’t Starve is a roguelike game. The art is quite unique and the game seems like fun. Its a game of discovery, as I’ve been playing it for a few days now, but I’m still sure what the game is about.
Note: This includes mild spoilers. If you want to discover absolutely everything for yourself, go out (or stay in, that works as well), buy the game, and play it yourself. I’m not going to discuss anything major though. In fact, I probably don’t even now anything that major yet.