Shadows over Innistrad Brews, pt. 16 – Bant Clues

The mana is awkward, but I think this could work. The problem with clues is that they aren’t generally as valuable as you’d hope they would be. Here, we can use [scryfall]Thopter Spy Network[/scryfall] for extra advantage, but generally the clues just aren’t worth it.

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Shadows over Innistrad Brews, pt. 12 – Assault Formation

Here’s a nice casual favorite, with tournament potential. With less colors in most decks, [scryfall]Dromoka’s Command[/scryfall] will likely see less play, and I don’t see that good of a reason to play GW (there are some nice looking lists, but seems underwhelming). I might be tragically wrong here and maybe there still exists a nice Megamorph deck out there, but regardless, why not try [scryfall]Assault Formation[/scryfall] with [scryfall]Goldnight Castigator[/scryfall]?

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Shadows over Innistrad Brews, pt. 11 – BR Midrange

This is pretty hard to brew, because this isn’t really a proactive deck. Reactive decks are always harder in the beginning of the format, when you don’t really know what you are reacting to. Also, design has moved into a direction where creatures often still have value even if killed immediately and there are good ways for midrange decks to gain card advantage in grindy matchups.

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Shadows over Innistrad Brews, pt. 7 – Almost Monowhite Humans

About a month back I played an almost monowhite deck in PPTQ. I lost in the semifinal. And this wasn’t some highly tuned list. It was just something I threw together the night before (although, I did have help). The thing is, most of the deck survives the rotation. It only loses the fetches, [scryfall]Disdainful Stroke[/scryfall] and [scryfall]Valorous Stance[/scryfall]. Important cards, yes, but not irreplaceable.

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