Shadows over Innistrad Brews, pt. 13 – Werewolves

There’s been a lot of talk about vampires, but what about werewolves? Could they be good enough for a deck? There is a good selection of them, at least (including wolves):

[draft]
Wolf of Devil’s Breach
Geier Reach Bandit
Silverfur Partisan
Scourge Wolf
Sage of Ancient Lore
Kessig Forgemaster
Hermit of the Natterknolls
Cult of the Waxing Moon
Lambholt Pacifist
Breakneck Rider
Duskwatch Recruiter
Hinterland Logger
[/draft]

Well, there’s definitely enough material there to make a decent curve and have powerful options for each spot. Well, some more than others.

Of course, there’s also these three:

[draft]Arlinn Kord
Neglected Heirloom
Howlpack Resurgence[/draft]

After that, we probably need some removal.

[deck]
[creatures]
4 Scourge Wolf
4 Duskwatch Recruiter
4 Silverfur Partisan
4 Hermit of the Natterknolls
4 Geier Reach Bandit
4 Cult of the Waxing Moon
[/creatures]
[spells]
4 Howlpack Resurgence
3 Arlinn Kord
2 Neglected Heirloom
3 Roast
[/spells]
[lands]
4 Cinder Glade
4 Game Trail
4 Evolving Wilds
8 Mountain
4 Forest
[/lands]
[/deck]

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