Shadows over Innistrad Brews, pt. 9 – Eerie Allies

As usual, take this with a grain of salt. I’m not saying this is going to be something playable, but simply an idea someone with more time could possibly perfect.

Two ways I might see this working, but since we need [card]Eerie Interlude[/card], white is mandatory. Otherwise, I’m not sure, because red and black have different approaches to what allies do. The white base is going to be pretty the same, but red will be more aggressive and black will be more grindy.

The random one offs and such are there for various, hard to predict effects. Sadly, you can’t trigger them midcombat with [card]Eerie Interlude[/card], but you can, for example, tap your opponent down if you have [card]Kor Entanglers[/card].

Some self-mill would be great here… Multiple [card]Kalastria Healer[/card] can really punish the opponent.

[deck title=WB Allies]
[creatures]
4 Kalastria Healer
4 Zulaport Cutthroat
4 Drana’s Emissary
4 Expedition Envoy
1 Kor Entanglers
2 Hero of Goma Fada
3 Drana, Liberator of Malakir
1 Kor Bladewhirl
1 Lantern Scout
[/creatures]
[spells]
4 Gideon, Ally of Zendikar
4 Eerie Interlude
4 March from the Tomb
[/spells]
[lands]
4 Shambling Vent
4 Caves of Koilos
4 Ally Encampment
4 Evolving Wilds
4 Swamp
4 Plains
[/lands]
[/deck]

I’ll add an equipment theme for fun. You might want to cut that for [card]Reckless Bushwhacker[/card] and other more aggressive cards.

[deck title=RW Allies]
[creatures]
4 Expedition Envoy
4 Weapons Trainer
4 Stoneforge Outfitter
4 Kor Bladewhirl
1 Firemantle Mage
1 Hero of Goma Fada
1 Kor Entanglers
1 Resolute Blademaster
2 Munda, Ambush Leader
[/creatures]
[spells]
4 Eerie Interlude
4 Gideon, Ally of Zendikar
4 Captain’s Claws
2 Stoneforge Masterwork
[/spells]
[lands]
4 Needle Spires
4 Battlefield Forge
4 Ally Encampment
4 Evolving Wilds
4 Mountain
4 Plains
[/lands]
[/deck]

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