Having just finished Far Cry: Primal I am totally in the mood for a Palaeolithic and tribal roleplaying. Searching for a game suitable for this kind of a story proved more difficult though than I had anticipated. After coming into conclusion that either was no such game or none of them were very good I stumbled on the Würm (funded via Kickstarter and co-published by Nocturnal).
Summary: Having (only) read the rulebook I have to say that it has some excellent ideas as well as interesting ideas and at least is an excellent tool box for any game set in this kind of environment.
I’ve been playing Tomoharu Saito’s UR Flash deck a lot recently. I love. I also like the Dragon variant, but [scryfall]Rattlechains[/scryfall] and [scryfall]Dimensional Infiltrator[/scryfall] is where its at for me. There already was a blue-white version of this deck, which also seems powerful, but this time it gets a huge boost in a couple of very good cards (okay, one good, two I think might very well make it):
The number one reason for this deck is obviously [scryfall]Rattlechains[/scryfall], but its not the only good card. [scryfall]Topplegeist[/scryfall] might require some work, but if it survives, its very strong.