Well, I tried to resist the temptation, but couldn’t. So, [scryfall]Brain in a Jar[/scryfall]…
Tag Archives: shadows over innistrad
Shadows over Innistrad Brews, pt. 13 – Werewolves
There’s been a lot of talk about vampires, but what about werewolves? Could they be good enough for a deck? There is a good selection of them, at least (including wolves):
Shadows over Innistrad Brews, pt. 12 – Assault Formation
Here’s a nice casual favorite, with tournament potential. With less colors in most decks, [scryfall]Dromoka’s Command[/scryfall] will likely see less play, and I don’t see that good of a reason to play GW (there are some nice looking lists, but seems underwhelming). I might be tragically wrong here and maybe there still exists a nice Megamorph deck out there, but regardless, why not try [scryfall]Assault Formation[/scryfall] with [scryfall]Goldnight Castigator[/scryfall]?
Shadows over Innistrad Brews, pt. 11 – BR Midrange
This is pretty hard to brew, because this isn’t really a proactive deck. Reactive decks are always harder in the beginning of the format, when you don’t really know what you are reacting to. Also, design has moved into a direction where creatures often still have value even if killed immediately and there are good ways for midrange decks to gain card advantage in grindy matchups.
Shadows over Innistrad Brews, pt. 10 – Spirits
The number one reason for this deck is obviously [scryfall]Rattlechains[/scryfall], but its not the only good card. [scryfall]Topplegeist[/scryfall] might require some work, but if it survives, its very strong.
Shadows over Innistrad Brews, pt. 9 – Eerie Allies
As usual, take this with a grain of salt. I’m not saying this is going to be something playable, but simply an idea someone with more time could possibly perfect.
Shadows over Innistrad Brews, pt. 7 – Almost Monowhite Humans
About a month back I played an almost monowhite deck in PPTQ. I lost in the semifinal. And this wasn’t some highly tuned list. It was just something I threw together the night before (although, I did have help). The thing is, most of the deck survives the rotation. It only loses the fetches, [scryfall]Disdainful Stroke[/scryfall] and [scryfall]Valorous Stance[/scryfall]. Important cards, yes, but not irreplaceable.
Shadows over Innistrad Brews, pt. 6 – Temur Midrange
Now that [scryfall]Crackling Doom[/scryfall] is gone, [scryfall]Sarkhan Unbroken[/scryfall] might just finally see some play.
Shadows over Innistrad Brews, pt. 5 – UB Dragons
Of course, people will try to build control decks early on, which is actually a bit problematic, because building a control deck requires you to know what you have to answer. You can’t really do that before the format has taken some form. Another key question is what you can use as your win condition. Still, lets see what we can do.
Shadows over Innistrad, pt. 4 – The Mandatory Monored
Even if you are not planning on playing a monored deck, there’s a strong reason to build such a deck, because you are going to be playing against one. Interestingly enough, I didn’t see any Atarka Reds at GP Paris, but when rotation happens, we are going to be in a situation, where decks are going to need tuning in order to fight the red decks, so red is strong in the beginning.