Of course, the cards that really have an impact don’t always need to be the mythics.
This seems pretty good.
Some legal goblins include:
Plus…
Not a very good selection, to be fair, but sure, that’s something…
On the other hand, the goblin synergies aren’t there either, so you could just as well just use the better one-drops available, but since I’m brewing and feeling like going to the deeper end here, let’s do just that…
Who can bring us tokens?
So, how about this (awkward mana warning):
[deck title=Jund Tokens]
[creatures]
4 Drana, Liberator of Malakir
4 Goblin Bushwhacker
4 Bloodsoaked Champion
4 Hangarback Walker
4 Den Protector
[/creatures]
[spells]
3 Nissa, Voice of Zendikar
4 Dragon Fodder
4 Hordeling Outburst
3 Murderous Cut
2 Roast
[/spells]
[lands]
4 Bloodstained Mire
4 Wooded Foothills
4 Hissing Quagmire
2 Cinder Glade
2 Smoldering Marsh
4 Swamp
4 Forest
[/lands]
[/deck]
So, maybe go another route and forget green in lieu of white:
[deck title=Mardu Token]
[creatures]
4 Goblin Bushwhacker
4 Drana, Liberator of Malakir
4 Hangarback Walker
[/creatures]
[spells]
4 Dragon Fodder
4 Hordeling Outburst
2 Secure the Wastes
3 Retreat to Emeria
3 Gideon, Ally to Zendikar
2 Mardu Ascendancy
4 Silkwrap
2 Murderous Cut
[/spells]
[lands]
3 Mountain
2 Plains
1 Swamp
4 Bloodstained Mire
1 Canopy Vista
1 Cinder Glade
3 Shambling Vent
2 Smoldering Marsh
3 Windswept Heath
4 Wooded Foothills
[/lands]
[/deck]