Trying Out: Uncharted Worlds

spiliaprime1Short version: Uncharted Worlds is an Apocalypse World hack by Sean Gomes. It is a game for a space opera in the style of Firefly (amongst other things). It’s a complete game not requiring the understanding or ownership of the Apocalypse World by Vincent Baker. And it is a good hack with a lot going on.

Long version: After a number of times failing to get the group together we finally managed to sit down for a game of Uncharted Worlds. Sami (our GM) has been talking about this and has prepared for it by running the Out of the Abyss-campaign. He has even vowed to write about running it at one point. With 20+ sessions I would imagine he has quite a bit to say about it. Once he actually does it…
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Review: A Dozen Dungeons by Miska Fredman

adozendungeons_cover_thumbnailLast November I stumbled on Miska Fredman‘s Instagram account and noticed he was drawing maps with #Mapvember. I got hooked. I even draw some maps myself too and Aki wrote about automated map generation.

Since then Miska has gone on Patreon and is drawing maps in addition to his job as the founder of Ironspine (Finnish rpg publisher). It seems like his map drawing has really paid off. At the end of August he published a neat booklet called A Dozen Dungeons (link to DriveThruRPG).

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Player Types, or Crafting Your Group of Players

A classic discussion on player types includes stuff like Power Gamer, Butt-Kicker, Tactician, Specialist, Method Actor, Storyteller, and Casual Gamer (the types used by Robin D. Laws in his booklet on GMing). Maybe this isn’t enough. I’m not talking about finding more types, but rather a totally different typing based on different personality traits.

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Ropecon 2016: The Scenario Contest

A game of Yövuoro (The Night Shift).

A game of Yövuoro (The Night Shift).

Again, there was a short-form scenario contest at Ropecon. I managed to play in six of them, including all three that received a prize. I gave some feedback to the designers on individual games, but now that I can see the bigger picture, I’d like to point on some commonalities and offer critique that I hope will lead to more fun for everyone in the future. Continue reading

Assassination in Three Hours — Blades in the Dark

blades3

In mere three hours, we created our group of scoundrels and planned and executed an assassination. John Harper’s roleplaying game Blades in the Dark, dear readers, is awesome. This is my experience of our first session. Note that this is not a review nor an analysis of the design, just a description of a subjective experience. Continue reading

ZWEIHÄNDER is complete!

Back in the day I used to play Warhammer Fantasy Roleplay for years. It was “my D&D” (since I never really played that). I have a lot of memories about that game, I have made quite a few fan supplements for it, heck, I was even the other admin for long forgotten HAMMERZEIT (web site for WFRP3) and have been running the Daily Empire apparently for seven years…

Every now and then I have tried to get back into the game that really sold roleplaying for me but having been spoiled by Apocalypse World it has never really worked out.

Back while I was really active “some dude” got an idea of remaking the 2nd edition game. Since I really  (REALLY) loved the 2nd edition I was immediately on board on this. Then time passed. Games Workshop decided it was better to just destroy the Old World (with Age of Suckmar). I even played a little D&D! But yesterday “that dude” finally did it.

“That dude” is naturally Daniel Fox and his Grim & Perilous Studios. And the game is called ZWEIHÄNDER.

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The RPG Quiz – Abandoned Questions

There’s two things at work here.

First, the Guild has an annual (sort of) tradition, where during our annual (mostly) meeting we have a quiz on roleplaying games. Its generally played in two person teams and whichever team wins the quiz, gets to or has to do it next year. This year Lauri and I won.

Second, in order to become an MtG judge, you need to do practice tests before taking the real one. The questions in these practice tests are the questions that weren’t good enough to make it into the real test.

So, based on that, here’s some questions I made that I didn’t think I really wanted to use in the final quiz. I’m way ahead on schedule on this and the real quiz will happen next may (probably), but I was inspired to do these quite early, so you’ll get to enjoy these now. Maybe (if I remember) you’ll get the real quiz to ponder over.

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