The first of this series of brews was actually a Grixis Reanimator, but when I wrote that one, we didn’t have [card]Chart a Course[/card] yet. So, let’s just cut red.
Our two reanimation spells are…
[draft]Liliana, Death’s Majesty
The Scarab God[/draft]
These are also good, because you don’t really need reanimation targets for them to work. They are fine if you just push out zombies and attack or block with a hard to kill 5/5, even if [card]Deathgorge Scavenger[/card] keeps eating your precious targets. They work especially well together even if you don’t have graveyard at all.
To put things into our graveyard, we can use…
[draft]Chart a Course
Champion of Wits
I don’t know if we want to use all of these, but at least the first two, definitely.
What do we want to reanimate? This depends largely on what the format looks like. Do we need early drops like [card]Gifted Aetherborn[/card]? Maybe. It’s pretty efficient, so why not? Otherwise, it’s going to be pretty hard to identify good ones, because our two reanimation spells are so different and have different needs. Liliana can cheat on mana, while our God can make those small things big and powerful.
Let’s try out [card]Search for Azcanta[/card] as well, since we are looking at trying to fill our graveyard.
4 Gifted Aetherborn
4 Champion of Wits
3 Hostage Taker
3 Noxious Gearhulk
2 The Scarab God
4 Striped Riverwinder
4 Fatal Push
3 Walk the Plank
3 Liliana, Death’s Majesty
4 Chart a Course
2 Search for Azcanta
4 Drowned Catacomb
4 Fetid Pools
4 Evolving Wilds
Since we have so many ways to dig for our reanimators, I don’t think there’s any need to play more than the five we are playing. This deck plays pretty good midrange game until it’s time to turn the corner and start bringing back things.