Short version:Uncharted Worlds is an Apocalypse World hack by Sean Gomes. It is a game for a space opera in the style of Firefly (amongst other things). It’s a complete game not requiring the understanding or ownership of the Apocalypse World by Vincent Baker. And it is a good hack with a lot going on.
Long version: After a number of times failing to get the group together we finally managed to sit down for a game of Uncharted Worlds. Sami (our GM) has been talking about this and has prepared for it by running theOut of the Abyss-campaign. He has even vowed to write about running it at one point. With 20+ sessions I would imagine he has quite a bit to say about it. Once he actually does it… Continue reading →
You might be aware of the phrase “say yes”. It was brought to wider roleplaying consciousness by Vincent Baker in Dogs in the Vineyard (DitV) back in 2004. I’ve heard some misinterpretations about saying yes. And note: this post is not specific or maybe even applicable to DitV.
Saying yes does not mean complying to everything the (other) players want. I’m also unsure whether it fits every game out there.
Death and the act of killing a player character in roleplaying games is a controversial subject. The players are quite rightfully protective about their characters but even when not considering about their opinions about the death of a PC the hardest part of such an event is in the hands of the GM.
In my past I have shied away from killing the characters. As a teenager I tended to make all of my rolls in secrecy so I could always fudge the result to keep a character just barely alive. Later on I made the decision of making my rolls open so that the dice would decide wether the character survives or not. But lately (once again thanks to the AWengine) I have had to scrutinise my thinking. Continue reading →