Building My Own Cube, pt. 17 – Green

Okay, this one is weird. The curve is very off, although there’s hope.


Maybe the curve can be a little off. Right now its 0 / 7 / 2 / 1 / 7 / 4 / 1 (it goes up to 8). It also seems to need quite a few more creatures, as right now it only has 22, so I’ll be using maybe 12 of the remaining 19 slots for this purpose.

Anyhow, since there are some manaproducing two- and three-drops (some of which are spells), it might be okay to be a little light on three-drops, if they are often skipped over anyhow. Still, some smoothing needs to be done. I don’t want any one-drop manaelfs in the cube, because they are simply too efficient, but I do want some one-drops. I actually wouldn’t mind having even more, but the two below are just personal favorites I hope others will enjoy as well. The additions will go as follows: 2 / 0 / 4 / 6, which would give us 2 / 7 / 6 / 5 / 7 / 4 / 1. Not the best, but pretty good.

Copperhorn Scout might be hard to use, but its a very diverse creature, with a lot of potential.

Ulvenwald Tracker gets in, because green needs some removal too.

For the three-drops, I’ll put in Tuskguard Captain, because there’s some synergy for it within the cube and it can be great in boardstalls.

Wolfir Avenger is an efficient creature that can both attack and block well.

Troll Ascetic is a good blocker. There’s enough evasion in the set to keep this okay. There isn’t much hexproof either (only Sagu Mauler and Mistfire Weaver’s triggered ability thusfar).

I would love to put Predator Ooze into the cube, but I don’t wont to give that much hard-to-get-rid-off devotion in there.

So, I’ll put in Champion of Lambholt, because green needs some early aggression.

For four-drops, I’ll start with Seed Guardian. Its not the most efficient green can go with four mana, but its ability to get value from being traded is great.

Pre-Polukranos, Deadbridge Goliath seemed like it was pushing the limits pretty hard. Not that anyone played it… (well, except for me). Still, the body is good for its price and the ability is a nice bonus.

Hunted Troll could be an interesting addition. I’m not sure how it will work out, but we’ll see. With Nylea, this is a beast.

Nylea’s Disciple can really change racing situations, so its in.

Surrak, the Hunt Caller is a beefy attacker, which makes planning a bit difficult for your opponent.

Temur Sabertooth is in. I’m pretty sure there aren’t that many ETB effects in green, but there are some in other colors.


Green needs some of this as well.

Prey Upon is the cheapest fight card, so I’ll put it in.

Fade Into Antiquity is perhaps little too on the nose, but I guess there has to be some more direct answers to the gods.

Tribute to the Wild is another “answer” of sorts. In many ways, its weaker than Naturalize, but in this environment it might be exactly what you need.

Since there are quite a few fliers, I’ll put in Plummet.


This leaves us with room for three cards.

Aspect of Hydra is a nice trick, if very situational.

Gather Courage is here, because I’d rather use that than Giant Growth, as Brute Strength is already in the cube. Also, Gather Courage can come out of nowhere to save a creature, which is nice.

Vines of Vastwood is both a combat trick and a way to save a creature. Options are good and make the game interesting.

Copperhorn ScoutUlvenwald TrackerTuskguard CaptainTroll AsceticChampion of Lambholt
Wolfir AvengerHunted TrollSeed GuardianDeadbridge GoliathNylea’s Disciple
Surrak, the Hunt CallerTemur SabertoothPrey UponFade Into AntiquityTribute to the Wild
PlummetAspect of HydraGather CourageVines of Vastwood

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