Okay, this one is weird. The curve is very off, although there’s hope.
Maybe the curve can be a little off. Right now its 0 / 7 / 2 / 1 / 7 / 4 / 1 (it goes up to 8). It also seems to need quite a few more creatures, as right now it only has 22, so I’ll be using maybe 12 of the remaining 19 slots for this purpose.
Anyhow, since there are some manaproducing two- and three-drops (some of which are spells), it might be okay to be a little light on three-drops, if they are often skipped over anyhow. Still, some smoothing needs to be done. I don’t want any one-drop manaelfs in the cube, because they are simply too efficient, but I do want some one-drops. I actually wouldn’t mind having even more, but the two below are just personal favorites I hope others will enjoy as well. The additions will go as follows: 2 / 0 / 4 / 6, which would give us 2 / 7 / 6 / 5 / 7 / 4 / 1. Not the best, but pretty good.
[card]Copperhorn Scout[/card] might be hard to use, but its a very diverse creature, with a lot of potential.
[card]Ulvenwald Tracker[/card] gets in, because green needs some removal too.
For the three-drops, I’ll put in [card]Tuskguard Captain[/card], because there’s some synergy for it within the cube and it can be great in boardstalls.
[card]Wolfir Avenger[/card] is an efficient creature that can both attack and block well.
[card]Troll Ascetic[/card] is a good blocker. There’s enough evasion in the set to keep this okay. There isn’t much hexproof either (only [card]Sagu Mauler[/card] and [card]Mistfire Weaver[/card]’s triggered ability thusfar).
I would love to put [card]Predator Ooze[/card] into the cube, but I don’t wont to give that much hard-to-get-rid-off devotion in there.
So, I’ll put in [card]Champion of Lambholt[/card], because green needs some early aggression.
For four-drops, I’ll start with [card]Seed Guardian[/card]. Its not the most efficient green can go with four mana, but its ability to get value from being traded is great.
Pre-Polukranos, [card]Deadbridge Goliath[/card] seemed like it was pushing the limits pretty hard. Not that anyone played it… (well, except for me). Still, the body is good for its price and the ability is a nice bonus.
[card]Hunted Troll[/card] could be an interesting addition. I’m not sure how it will work out, but we’ll see. With Nylea, this is a beast.
[card]Nylea’s Disciple[/card] can really change racing situations, so its in.
[card]Surrak, the Hunt Caller[/card] is a beefy attacker, which makes planning a bit difficult for your opponent.
[card]Temur Sabertooth[/card] is in. I’m pretty sure there aren’t that many ETB effects in green, but there are some in other colors.
Green needs some of this as well.
[card]Prey Upon[/card] is the cheapest fight card, so I’ll put it in.
[card]Fade Into Antiquity[/card] is perhaps little too on the nose, but I guess there has to be some more direct answers to the gods.
[card]Tribute to the Wild[/card] is another “answer” of sorts. In many ways, its weaker than [card]Naturalize[/card], but in this environment it might be exactly what you need.
Since there are quite a few fliers, I’ll put in [card]Plummet[/card].
This leaves us with room for three cards.
[card]Aspect of Hydra[/card] is a nice trick, if very situational.
[card]Gather Courage[/card] is here, because I’d rather use that than [card]Giant Growth[/card], as [card]Brute Strength[/card] is already in the cube. Also, [card]Gather Courage[/card] can come out of nowhere to save a creature, which is nice.
[card]Vines of Vastwood[/card] is both a combat trick and a way to save a creature. Options are good and make the game interesting.
Champion of Lambholt
Surrak, the Hunt Caller
Fade Into Antiquity
Tribute to the Wild
Aspect of Hydra
Vines of Vastwood[/draft]