EDH Deck Time – Valentin / Lisette

These cards are kind of weird. They are clearly meant to work together, but obviously, you can’t have each side available to you at the same time, so you need figure out how use both sides. I’m not going to do that. Basically, I’m making a horde deck, which tries to grow the creatures though black’s ability to gain life consistently. It is also possible that Valentin is itself a nice plan in certain contexts, where graveyards are well used.

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EDH Deck Time: Nethroi + Umori

Just making this more complicated for myself by including Umori in all this, but why not? The format is supposed to be about fun, right? Also, I don’t really play white, because of reasons (it’s my least favorite color, which lead me into not really investing in white cards, which has saved me a lot of money over the years), so this is going to be Golgari despite Nethroi’s color identity. I’m not going to stay away from free white sources, so technically you can cast Nethroi without mutating, but that is not the plan.

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Guilds of Ravnica Brews, pt. 4 – Midrange Elves

There hasn’t been a set with a bunch of elves in it, but they have sort of snuck up on me by just being around on several sets. Ixalan has none and we are losing some from Kaladesh, but the losses are not major and there’s some very interesting ones on Ravnica. Some I didn’t even think of as elves.

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EDH Deck Time: Virtus + Gorm

The idea here is pretty obvious. Gorm acts as the Tank while Virtus makes the kill.

Since the images don’t show yet, here’s the text:

Virtus the Veiled
2B
Legendary Creature – Azra Assassin
Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle)

Deathtouch

Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
1/1

Gorm the Great
3G
Legendary Creature – Giant Warrior
Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle)

Vigilance

Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creature if able.
2/7

What can we do with this?

I do have ideas…

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