Dimir has Surveil. Surveil seems quite good and there’s plenty of cards that have it. Many of them seem (at least without context) to have an outside chance of making it in Standard.
Weirdly enough (although obviously it doesn’t actually mean anything) I was designing a card for just this thing in a dream recently. I just don’t remember what it did. I do have a design of this on our Guild forums. Funnily enough, it was also a 12/12 with a casting cost of 2UG, but that’s pretty much the extent of the similarities. Well, that and it couldn’t attack early either. Mine required you control 20 lands. It also had a partner and it gained a +1/+1 counter any time any player revealed a land card from their library or put a land card into play from the library.
Wow. What to do with this?
She’s from Phyrexia? Ok. Missed that part of the lore.
A blue-red wizards deck sort of exists in Standard already and M19 brought us several new potential wizards (not all of them for the wizards deck, mind you).
However, the one that really caught my eye was this one:
Seems like they are pushing this theme somewhat for the couple of months before rotation, similarly to what they’ve done in the past with various decks, making some powerful deck have a swansong before the cards fall out of standard.
In general, I like to avoid tutors, because they have a tendency to make the games too similar. I do usually play one or two in a black deck, but never the actual Demonic Tutor. However, this is different.
This is all about achievements and there’s actually three levels to this one. Level 1: Four demons with different names. Level 2: Four of the actual Liliana-demons. Level 3: Cast Doomsday to play the demons in the right order. I don’t know what that is, but that’s why it’s an achievement.
Or 5-color mythics, if you prefer.
Was there ever a card that was more clearly made for Commander? The latter ability is probably mostly flavor text. I mean, the Trample definitely matters, but the +1/+1 on a bunch of seven-drops doesn’t seem very impressive.
One of the reasons to play Commander is to get to play cards you otherwise wouldn’t.
Here’s one reason to do just that.