EDH Deck Time: Breeches and Kediss

[draft]Breeches, Brazen Plunderer
Kediss, Emberclaw Familiar[/draft]

So, hear me out: If you have both of these on the table, each time you deal combat damage to a player, that damage gets copied to other opponents as well by Kediss. But Breeches doesn’t require combat damage, any damage is enough. Also, Kediss states that the original source is also the source of the new damage. So, you can get three cards exiled in a three player game. Not that you can count that as three card advantage, since there is no way you can play all of them, but it will give you plenty of options.

The problem, of course, is that there simply isn’t enough pirates to make this work. Are we going to care about that? No. We’ll just be using plenty of subpar pirates to make the deck do something.

[draft]Taurean Mauler
War-Spike Changeling
Fire-Belly Changeling
Changeling Berserker
Angrath’s Marauders
Boarding Party
Brazen Buccaneers
Brazen Freebooter
Captain Lannery Storm
Captivating Crew
Coastline Marauders
Coercive Recruiter
Crimson Fleet Commodore
Dargo, the Shipwrecker
Daring Buccaneer
Dire Fleet Daredevil
Dockside Extortionist
Emberwild Captain
Fanatical Firebrand
Fathom Fleet Firebrand
Fathom Fleet Swordjack
Glint-Horn Buccaneer
Goblin Trailblazer
Headstrong Brute
Impulsive Pilferer
Kari Zev, Skyship Raider
Lightning-Rig Crew
Port Razer
Rigging Runner
Rowdy Crew
Storm Fleet Arsonist
Storm Fleet Pyromancer
Storm Fleet Swashbuckler
Swab Goblin
Swaggering Corsair
Wily Goblin[/draft]

Yes, there is a vanilla 2/2 in there. I’m not claiming that these are especially good, I’m just going for an enjoyable deck. If you are looking for something more competitive, you should look somewhere else.

That’s just 36 cards, which means that we have to find plenty more. With the low curve and some treasure production this could easily be a deck that doesn’t need that many mana sources, but I would still just play 40 lands. With our commanders, that leaves room for 22 cards.

We need some evasion:

[draft]Break Through the Line
Goblin Smuggler
Pathmaker Initiate
Subira, Tulzidi Caravanner
Prowler’s Helm
Whispersilk Cloak
Wings of Hubris[/draft]

Maybe it would be a good idea to have some mass pump as well.

[draft]Cavalier of Flame
Torbran, Thane of Red Fell
Purphoros, God of the Forge[/draft]

Some card draw and looting (or rummaging):

[draft]Magus of the Wheel
The Flame of Keld
Wheel of Misfortune
Vaultbreaker
Chandra, Fire Artisan
Chandra, Torch of Defiance[/draft]

That leaves room for six other cards.

[draft]Vandalblast
Kiki-Jiki, Mirror Breaker
Dualcaster Mage
Treasure Nabber
Humble Defector
Runaway Steam-Kin[/draft]

Well, there it is. Just add lands. This feels like very underpowered deck. Certainly there could be a time in the future when this could be a great deck, if you get enough pirates, but we are a long way off from that.

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