EDH Deck Time – Grazilaxx

Note: I know that as of this writing the plugin that handles the card images is down, but I will try to fix when I have the time. Sorry about that.

Well, this is my kind of commander.

Actually, I would like to like this commander, but it’s not that simple. Players get frustrated over various things and for some reason returning creatures to their hand is a trigger for many, no matter how illogical that is. With that in mind, let’s bounce a lot of creatures. Also, counter a lot of spells, another fan favorite, but there just isn’t much more blue can do in terms of interaction. Also, we want advantage from bouncing our own creatures, so ETB effects should be great here. These work best when coinciding with some sort of evasion, so we have that as well, which leads me to adding all the ninjas I can.

Starting with bouncing.

Aether Adept
Waterfront Bouncer
Dream Eater
Brazen Borrower
Alexi, Zephyr Mage
Linessa, Zephyr Mage
Exclusion Mage
Mist Raven
Pouncing Shoreshark
Barrin, Tolarian Archmage

Also, let’s bounce some of our creatures.

Rescuer Sphinx
Dream Stalker
Thassa, Deep-Dwelling
Shrieking Drake

Actually, the ninjas also do pretty much the same thing.

Higure, the Still Wind
Mistblade Shinobi
Walker of Secret Ways
Moonblade Shinobi
Ninja of the Deep Hours
Mist-Syndicate Naga
Sakashima’s Student

An assortment of other ETB effects.

Voracious Greatshark
Sea Gate Oracle
Thieving Skydiver
Faerie Seer
Master of Winds
Voidmage Husher
Alirios, Enraptured
Cavalier of Gales
Cloudkin Seer
Aviation Pioneer
Champion of Wits

One random unblockable creature.

Phantom Ninja

Various forms of interaction.

Test of Talents
Arcane Denial
Cryptic Command
Mu Yanling, Sky Dancer
Archmage’s Charm
Sublime Epiphany
Hypnotic Sprite
Disdainful Stroke
Teferi, Master of Time
Essence Capture
Glen Elendra Archmage
Wizard’s Retort
Overwhelming Intellect
Stratus Dancer
Sword of Sinew and Steel

One piece of ramp. Yeah, it would be better to have more, but I do think it’s better to remain lowkey with this deck.

[draft]Sword of the Animist[/draft]

Just a little bit of extra card draw (and make people think about using their sweepers)

[draft]Inga Rune-Eyes[/draft]

That leaves room for 40 lands, which is quite high if you can get the draw train of our commander to work, but if you can’t then you need those lands to keep going. The deck can be quite manahungry depending on how the games go. If you have to or get to recast your spells often, no amount of mana will ever be enough, but that’s a positive problem.

One problem with the deck is that you might end up in a situation where your early drops can’t be cast due to their extra requirements, so be careful with that when thinking about mulligans.

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