Season of the Witch, End

Playtesting sheets

Playtesting sheets

Last week we played the long anticipated tenth session of our last “season” of Eldritch Sigils called The Season of the Witch. Rather than being (all) about the last session I try once again debate about ending a campaign.

At the start of this campaign we established that the characters were chosen by George Washington to uncover a diabolic cult of witches that had been plaguing the New World since its founding. As with most campaigns it all went to hell but this time with an intended bang.

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Barrier to Entry

Games are fun. They are challenging (or can be), they are social (or can be) and they are good escape from the realities of life (or can be). Its not about a small (cultish) group of hobbyists any more. With the advent of mobile phones, even my mother is playing games actively.

It sure didn’t use to be like that. There’s some truth to the old stereotypes of people in capes talking about summoning demons in a basement. Well, we didn’t use to wear capes, but anyhow.

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Casual Forum Roleplay

Let’s make things clear. I’m not talking about fantasies on Tumblr. Savvy?

What I’m going to talk about is my experience on running, taking part of and closely following rpgs played on our private forum. Since gaming time is an issue for grownups playing via forum might become handy every now and then.

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The Psychopomp, or My Take on Fall of Magic

We finally managed to play Fall of Magic with the Blog crew. We did have an outside ringer to play this with four players.

What is Fall of Magic? Its actually an interesting concept. The main draw is the scroll, which depicts a map, or more like an itinerary. The idea is that you start from a certain point and you unroll the scroll as you move forwards, thus revealing new places and more information. The plot hook is that there’s a magus, who is on his way to the well of magic, because magic is failing (as per the name). The players represent the maguses entourage. Its a journey, and in fiction journey’s represent personal growth, so in my mind that should be represented in some way, although I chose to take a different route.

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Season of the Witch, Part 5

It is quite remarkable how a few random words can make a big difference. I though I was having great time yesterday while playing Eldritch Sigils but once we were leaving Mikko‘s place after the game one of the players said something that not only made my day but also made me think (again) about how and why we play. It wasn’t a big thing at all – he just said: “I didn’t remember to mark down my exp.”

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New Games by Guild Redemund

kiltamerkki_peleihinI’m cheating with the topic but at least you are reading still, right? These games are not “new” per se but hacks and adventures. There is our newest collaborative Fiasco playset, an agnostic fantasy adventure (though it does have Dungeon World threat sheet) and a game that is built on Matthijs Holter‘s Archipelago.

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Moral Balancing in RPGs

There’s two concepts of moral balancing. The philosophers of antiquity would talk about it in the context of finding a good balance between being too radical and being too normal. The psychologists of today talk about it in the context of how we have a tendency to give ourselves permission to be bad, if we feel we have been good.

Although, the former would make a good subject in itself, I’m talking about the latter here.

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Season of the Witch, Part 4

session4bThough it seems we have more than enough of timing issues with this campaign we are managed to have an awesome fourth session yesterday. And even though we have been using Eldritch Sigils for a few years for the campaign it seems we can still find minor details that need correcting.

It seems like ages ago when I was GMing ANKH to my friends after school and just had to tweak the rules of the game to suit my taste. It might have been twenty years ago but I’m still doing it. And for the life of me I cannot see the reason why?

Why cannot I be satisfied with the rules as written?

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