Moral Balancing in RPGs

There’s two concepts of moral balancing. The philosophers of antiquity would talk about it in the context of finding a good balance between being too radical and being too normal. The psychologists of today talk about it in the context of how we have a tendency to give ourselves permission to be bad, if we feel we have been good.

Although, the former would make a good subject in itself, I’m talking about the latter here.

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A Look at Alignments

I have a book called Dungeons and Dragons and Philosophy lying around somewhere. Haven’t read it, but I’ll probably try in the near future. In the meantime, I thought I’d share my thoughts on alignments based on what I know about ethics from back in the day in my gymnasium (roughly high school for those who live in the large part of the world with no idea what the word actually means) philosophy course.

(And yes, I’m finally writing something RPG-related again.)

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