Block Constructed is always a nice predictor of future Standard. What can we learn from Pro Tour Journey Into Nyx?
Monthly Archives: September 2014
Trying out: Dread
This post is almost two months late. I rely on the notes I made and the vague memories that still haunt me of the one of the most successful horror scenarios I have ever participated.
For during Saturday of this year’s Ropecon I was lucky enough to get a seat in a game I have been itching for ages to try out – Dread.
Don’t Trust Your Opponent
Even if they seemingly have more experience then you, sometimes they are just wrong. Sometimes they are actively trying to cheat you if they think you’re not as familiar with the rules as they are.
Getting Ready for Rotation (2014), part 2
The spoilers have started in force, so we can go ahead and plan and perhaps brew some more.
[Dungeon World] Changing of Plans
Some time ago I wrote about my ideas of creating the fronts for Dungeon World. Since then we have managed to squeeze in only one gaming session but still it inspired me to talk more about the fronts. As the game went on I knew that I had to get creative of how I interpret my plans. So this time I’m going to share my ideas about how to let the Fronts live with the game.