Trying out: Dread

dread2This post is almost two months late. I rely on the notes I made and the vague memories that still haunt me of the one of the most successful horror scenarios I have ever participated.

For during Saturday of this year’s Ropecon I was lucky enough to get a seat in a game I have been itching for ages to try out – Dread.

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Ropecon 2014: Overview (by Ville)

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(Above: One of the reasons why RPGs are awesome, by Luke Crane.)

This was the first time in years that I didn’t run any games. My old friend got wed on Saturday and I wanted to see Luke Crane, so there was little time. It turned out to be a good decision: I got to play in very good games, talk with people (some of them new), and hang out with no tight schedule to keep. This is an overview post, and more thorough analyses of interesting stuff will follow. Continue reading