Plenty of players would like to continue to play their favorite decks from the past. Although many of the big ones will be effectively dead or completely reworked (see previous installments, especially part 5), its worthwhile to take a look at some of them and see what can be done.
Monthly Archives: September 2014
Khans of Tarkir Brews, pt. 5 – Control
Control is a relative term. We’re not going full UW No Wincons in the main deck Control here. Just decks that will rarely or ever take the beatdown role in.
Khans of Tarkir Brews, pt. 4 – Now With Full Set
No general theme here, just some decks.
Khans of Tarkir Prerelease Planning and Guide
Well, plenty of problems here…
How Many Fetches in a Monocolored Deck?
In sources, such as Chapin’s Next Level Deckbuilding, you can find easy rules of thumb for how you should count things like mana-elves, cantrips, and ramp spells in your deck. Generally those rules are simple, such as they should be counted as a half or a quarter of a land.
Well, since fetches are going to be in Standard again, lets try this out.
Strongest Writer on the Blog
I’m quite sure that Aki had no intention of ever bringing this up. During this year’s Ropecon we decided to sumo wrestle for the title of the Strongest Writer on the Blog. It might have started out as a minor gag but it turned into an epic battle of mensweat and curses.
At the end of this challenge only one warrior stood on the hot tatami shouting praises to Crom and Thor. Lauri was the champion of this blog.
For your (well, mostly mine) entertainment here is the video of the final match!
https://www.youtube.com/watch?v=A9DMQYYsvYI
(Actually this post serves to notify those interested that I just opened a YouTube account for the blog and thus also happened created a Google+ page for us.)
Khans of Tarkir Brews, pt. 3 – Back to My Beloved Monocolored Decks
Its hard say that in a world with [scryfall]Anger of the Gods[/scryfall] and [scryfall]Drown in Sorrow[/scryfall] going aggro is the right way, but we’ll see. Its often hard to compete with the decks with bigger creatures, but if the manabases of all other decks are largely based on lands that come into play tapped or do damage to their owners, there may in fact be room for ultra fast decks.
Khans of Tarkir Brews, pt. 2 – Random Ideas
More brews. Some weirder ones here. Let us say, “not quite as serious as other ideas”, but its good to get these out of your system. And who knows, maybe someone who is better at taking ideas and tuning them will be able to use these.
Khans of Tarkir Brews, pt. 1 – Time to Ascend
The cycle of three colored ascendancies are clearly meant to be built around. Although (as of this writing) Jeskai haven’t yet ascended (funnily enough), let’s begin with those.
The Bell End 4 – When Sequelitis Strikes
This was actually played months ago, but it went so horribly wrong, I didn’t really feel like writing about it. I guess partly to get me to write more RPG-stuff and for the sake of completeness, I’ll put this up.
So, for those who don’t know, this is a sort of tremulus campaign, but more like a recurring setting. Certain characters and places reappear, but many things are left to the players and the GM. You can find the earlier frameworks in the Resources page (as well as this one, but here’s a direct link), but you can also read up reports on these by following the bell-end tag.