Here’s a deck by Todd Anderson, which does it’s best to kill the opponent with [scryfall]Fight with Fire[/scryfall] copied with [scryfall]Primal Wellspring[/scryfall]. So, what if we go deeper and add some green ramp.
Tag Archives: temur
Shadows over Innistrad Brews, pt. 6 – Temur Midrange
Now that [scryfall]Crackling Doom[/scryfall] is gone, [scryfall]Sarkhan Unbroken[/scryfall] might just finally see some play.
Magic Origins Brews, pt. 3 – Nissa
We don’t have decent scans of Nissa yet, so here’s the gist: She’s basically a worse version of [scryfall]Civic Wayfinder[/scryfall] (less usable creature class types and can only find forests), but if you have seven lands in play, she flips. The planeswalker version reveals cards of the top of your library. If its a land, you get to play it immediately, otherwise you put it into your hand. The -2 ability produces a legendary 4/4 elemental and the ultimate ability makes six of your lands 6/6 elemental creatures.
Dragons of Tarkir Event Deck Review
Again, some thoughts on the deck and a tournament report from an FNM.
Modern Deck Time: RUG Quirion Dryad
I was looking at budget options for [scryfall]Tarmogoyf[/scryfall] for something completely different, but while going through the green two-drops, I just began to wonder whether someone has actually tried this in Modern.
Self-Appointed Flavor Judge: The Clan Abilities
For some reason, none of the cards with clan abilities are multicolored.
Khans of Tarkir Prerelease Planning and Guide
Well, plenty of problems here…
Khans of Tarkir Brews, pt. 1 – Time to Ascend
The cycle of three colored ascendancies are clearly meant to be built around. Although (as of this writing) Jeskai haven’t yet ascended (funnily enough), let’s begin with those.