Spoiler Warning!Underdark Without Darkvision is a based on my experiences on playing Out of the Abyss campaign and will include a host of spoilers. Thread carefully!
After the second session I was not that sure if I liked where things were going. I really do not have a lot of free time for gaming anymore and I usually like to spend it on games that are interesting and entertaining. And lets face it – random encounters are not high on my list of “interesting and entertaining”.
I was a bit hesitant about the third session but Sami (DM) had been telling me that he had been planing the upcoming session and was prepared to enhance the story aspects of the game. And since the undertone of Out of the Abyss is quite excellent I (luckily) came to my senses and took part to this third session.
A while back Lauri asked me to continue the ongoing theme of this blog on psychopathy of player characters by linking me to this article on Indiana Jones. This particular page of the article is about how no one cares about killing. Actually, I’m going to touch on other things besides psychopathy, but its going to make an appearance.
Death and the act of killing a player character in roleplaying games is a controversial subject. The players are quite rightfully protective about their characters but even when not considering about their opinions about the death of a PC the hardest part of such an event is in the hands of the GM.
In my past I have shied away from killing the characters. As a teenager I tended to make all of my rolls in secrecy so I could always fudge the result to keep a character just barely alive. Later on I made the decision of making my rolls open so that the dice would decide wether the character survives or not. But lately (once again thanks to the AWengine) I have had to scrutinise my thinking. Continue reading →
There’s a book called Wisdom of Psychopaths by Kevin Dutton. The subtitle is Lessons in life from saints, spies and serial killers. I’ve mentioned Dutton before while discussing the peculiarities of the PC psyche.