Creating an Archipelago Game

About a month ago I managed to get into Jason Morningstar‘s Archipelago game “Love in the Time of Khavarner“. I really liked the setting and the style the game worked and began immediately to think how I could hack it. Jason himself said that it is not as simple as it seems. And after working on a game I have to admit he was right.

Without going into details about what is needed for an Archipelago game I must admit that I used the two existing games Love in the Time of Seið and Love in the Time of Khavarner as the starting point. I did not have high ambitions about a truly original masterpiece but an idea about a game I really wanted to take part in. Continue reading

Trying Out: Fall of Magic & Archipelago

During last weekend I was lucky enough to get into two games ran by Jason Morningstar at Ropecon; one of which I was not even thinking to get into but managed to get a seat when a player did not turn up. Too bad for him. It was an excellent game and pretty much shook up my whole view of roleplaying (in a similar way that AWengine did a few years ago). In essence this post is about testing Fall of Magic and Archipelago.

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What does it mean to say yes?

You might be aware of the phrase “say yes”. It was brought to wider roleplaying consciousness by Vincent Baker in Dogs in the Vineyard (DitV) back in 2004. I’ve heard some misinterpretations about saying yes. And note: this post is not specific or maybe even applicable to DitV.

Saying yes does not mean complying to everything the (other) players want. I’m also unsure whether it fits every game out there.

But here’s an example of saying yes in action.

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Ropecon, Here We Are

We arrived to Ropecon yesterday. The Sun is shining and it’s almost warm. There are a lot of people but the overall feeling seems to be more mellow than during last year. I managed to get into the Dread game I had hoped for and today my schedule is to be worked around the fact that I get to play Fall of Magic with Jason Morningstar. It is turning out the be an excellent Ropecon, again.

A word about the photographs

I took some photos yesterday and will be taking them through all Ropecon. If you received a calling card that led you to this page I’m grateful for letting me took your picture! I will try to publish some preliminary photos during this weekend but will work on them and publish a gallery as soon as possible. If you don’t see your own photos yet, do not worry. I simply cannot find the time to work on them during the Con. The photos that are published during this weekend can be seen at our Instagram account:

 

First cosplay photo from Ropecon 2015! #ropecon2015 #ropecon #cosplay #commandandconquer #brotherhoodofnod #nod #brotherhood

Kuva, jonka Guild Redemund (@guildredemund) julkaisi


 

A word about our gaming recommendations

We glued some stickers to the gaming sheets. This is mostly done to encourage players to participate into games that have either an entertaining system that you really should try out or that are run by GMs we have played with and can thus recommend as excellent choices as Con-GMs. The games we are recommending can HERE and the most excellent of games, ran by VilleAki and Harri, can be found HERE.

So have a nice Ropecon and give us a word if you happen to see us!

Going to Ropecon?

This year’s theme for Ropecon is “journey” and as I’ll travel from Tampere to Helsinki for this event I thought I could come up with some things to pass the time during that journey. Actually this idea came while reading at Ropecon’s front page that they are encouraging con-goers to organise their own pre-cons at Thursday (since it is a national holiday).

The only restriction for this kind of activity is that the drive takes only a couple of hours (maybe some extra if we make a couple of stops) so we need to have activities that do not take too much time and/or can be put on hold while someone takes a bathroom break etc. Continue reading

FATA CAPUAM

fata_capuam_500pxAfter a computer failure and six months when I just didn’t remember it Redemund’s Guild’s (first) Fiasco playset is ready to be released. This playset was written to capture the feeling of lecherous parties of ancient Rome as depicted in tv-series such as Rome and Spartacus.

We were lucky enough to get a great feedback on this and as it happens the group actually wrote about their gaming session. You can check it HERE.

So here you go. Fata Capuam: DOWNLOAD (pdf)