Trying Out: Fall of Magic & Archipelago

During last weekend I was lucky enough to get into two games ran by Jason Morningstar at Ropecon; one of which I was not even thinking to get into but managed to get a seat when a player did not turn up. Too bad for him. It was an excellent game and pretty much shook up my whole view of roleplaying (in a similar way that AWengine did a few years ago). In essence this post is about testing Fall of Magic and Archipelago.

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What does it mean to say yes?

You might be aware of the phrase “say yes”. It was brought to wider roleplaying consciousness by Vincent Baker in Dogs in the Vineyard (DitV) back in 2004. I’ve heard some misinterpretations about saying yes. And note: this post is not specific or maybe even applicable to DitV.

Saying yes does not mean complying to everything the (other) players want. I’m also unsure whether it fits every game out there.

But here’s an example of saying yes in action.

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Home Again

After a great Ropecon we have finally returned home. I’m too exhausted to work on the photos today but will most likely publish them tomorrow. Here’s a patch of photos I quick cropped for Instagram. And don’t worry. You get the full sized photos from these as well.