We already had quite enough 1-drops to make this work (at least a bit), so maybe…
The problem is more with the 2-drops, but Guilds does give this deck some long game… and Dead Weight. Granted, it’s no Fatal Push, but cheap removal is extremely important in a deck like this, especially since you have no usable discard.
I’ve seen some attempts at this already without OGW and they seem fine, but somewhat lacking. But OGW brings plenty of new tools, some of which might fly under the radar, because they aren’t splashy mythics.
There’s an old article from last millenium by Mike Flores called Who’s the Beatdown?, which is still available on SCG.com. Its about assignment of who is the beatdown and who is the control and what can result from not understanding this.
What I’m talking about today, are the decks that want to be the beatdown in most situations.