Creating an Archipelago Game

About a month ago I managed to get into Jason Morningstar‘s Archipelago game “Love in the Time of Khavarner“. I really liked the setting and the style the game worked and began immediately to think how I could hack it. Jason himself said that it is not as simple as it seems. And after working on a game I have to admit he was right.

Without going into details about what is needed for an Archipelago game I must admit that I used the two existing games Love in the Time of Seið and Love in the Time of Khavarner as the starting point. I did not have high ambitions about a truly original masterpiece but an idea about a game I really wanted to take part in. Continue reading

Duck Tales, part 1 – There Will Be Blood

akuduckWe started this summer with the session of Sailors at the Starless Sea and ended it during last weekend with a quickly made “hack” of Apocalypse World. As it was in the beginning so it was in the end and Sami was the one who orchesterated this mayhem.

In this post I’m going to discuss our methods of turning Disney’s loveable characters into whack-jobs that destroy all that we love in Duckburg. And I’ll do it in the Apocalypse Way. So it will not be for all (I’ll give you another warning when the sick stuff begins). Continue reading