There’s a new event that started today on Magic Arena. The rules: You need to build a deck with cards from the three latest Ravnica sets with Gates Ablaze banned.
Or 5-color mythics, if you prefer.
Actually, not maybe quite as much Madness as simply just discarding stuff. And a red aggro deck, with a side of green.
My major problem with Arlinn Kord has been the lack of GR five drops that have some sort of evasion, or semi-evasion such as trample. So, maybe I’ll skip a step and go straight for the six drops and how about this one:
I didn’t even realize it was legal, but it was reprinted in Origins as one of the cards in the beginner packages and is therefore Standard legal. I know it has the problem of not doing anything when it first hits the board, but with Arlinn, it does at least one thing: hits very, very fast and hard. 10/10 with trample, vigilance and haste for six mana seems like a fine bargain to me.
Although decks are anything but straight-forward these days, I’m planning on doing just that here.
The core is kind of a no-brainer with all the Landfall-creatures, but there’s more to this deck than that. Finding ways to use all the mana you have on table after triggering the Landfall numerous times has to be used in some way.
Anyhow, the basis for this deck are these two:
One of the big questions regarding Dragons of Tarkir is that should we now abandon the old guild names commonly used when naming decks? The answer: Depends.
To keep our EDH games fresh, we decided to take a break from the normal games and go for Pauper next week, maybe for longer, you never know (as we don’t really plan these out). Some of the players are very excited about this and I find it hard to contain myself with my deck ideas.
The rules are simple: You can choose any uncommon creature to be your general and the deck is the normal EDH singleton deck, except that each card has to a common (or has been printed as common at some point, such as Doom Blade, which used to be common, but was moved into uncommon in M14). The number of potential generals is huge compared to the number of legendary creatures, so this is going to bring some diversity, but on the other hand, most uncommon creatures are still pretty simple and don’t necessarily have that flashy abilities or stats.