Shadows over Innistrad Brews, pt. 18 – Another Look at Arlinn Kord

My major problem with [card]Arlinn Kord[/card] has been the lack of GR five drops that have some sort of evasion, or semi-evasion such as trample. So, maybe I’ll skip a step and go straight for the six drops and how about this one:

[draft]Terra Stomper[/draft]

I didn’t even realize it was legal, but it was reprinted in Origins as one of the cards in the beginner packages and is therefore Standard legal. I know it has the problem of not doing anything when it first hits the board, but with Arlinn, it does at least one thing: hits very, very fast and hard. 10/10 with trample, vigilance and haste for six mana seems like a fine bargain to me.

[deck title=Arlinn Kord Redo]
[creatures]
4 Sylvan Advocate
4 Deathcap Cultivator
4 Den Protector
4 Deathmist Raptor
1 Seismic Elemental
1 Wolf of Devil’s Breach
3 Terra Stomper
2 Hangarback Walker
[/creatures]
[spells]
4 Arlinn Kord
4 Traverse the Ulvenwald
4 Skin Invasion
1 Season’s Past
[/spells]
[lands]
4 Evolving Wilds
4 Game Trail
4 Cinder Glade
4 Mountain
6 Forest
2 Westvale Abbey
[/lands]
[/deck]

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