Its easy to think of black as the evil guys. It doesn’t necessarily help that in western culture black is often the unlucky, evil color used by the bad guys and in the early days of the game had plenty of black cards with the word ‘evil’ in the title.
This was a tough one. I haven’t played much lately. I only drafted Kaladesh a handful of times and Aether Revolt once. This means these cards don’t resonate with me very strongly, because I haven’t experienced them very much. Another problem is that I just didn’t like Standard during this period, so its hard to have a positive emotional connection to them. While I’m writing this, this feels more like “the cards I hate the least”, but that’s a bit of an exaggeration.
Part of me loves the fact that Monoblack Zombies won, but part of me also hates it, because now everyone know about the deck and how good it is, so I can’t play it anymore. So, let’s dig a little deeper once again.
Oh yes, I’m back with one of those. This time the heading might be way too long, but there we are.
I wonder how many hours of work have I done on different characters before I get to play them over the years? How many times have I used a lot of time on a character only to find out that it didn’t fit into what the GM had in mind at all?
In fiction, AIs are mostly depicted as people with Asperger’s. Its probably not that far off from what a real AI would be like. On the other hand, as people have very varying ideas about what Asperger’s actually is (and my perspective might not be that much better), we need to delve a little deeper.
Still haven’t played a game of this format, but who cares? Well, you as my readers might, but hopefully I can bring some insight to this.
Since the cat is out, maybe moving from white to green is better.
I don’t know how long I’ve actually done this, but I’ve noticed this recently.
Okay, I’ve said that before, but here’s a good example from RECON, a pretty old RPG published by Palladium, even if its outside of the Palladium family.