I’m guessing most of you have already noticed the synergy between Exert and ALways Watching. Well, how about the hidden mode on Blessed Alliance? Cards with options are always good. Now you have a third one to use.
This might be a bit generic, because there’s already quite a few sac-centric decks, but at least its monoblack, so lets try this out.
Even if this one isn’t actually the bomb certain people want it to be, I don’t see why I couldn’t dream about using it. This could be Grixis as well, but the mana requirements might be a bit too much, although we could probably just use the cycle-duals to splash something. I’m not entirely sure what, though.
Actually, not maybe quite as much Madness as simply just discarding stuff. And a red aggro deck, with a side of green.
I’m back having completely missed Aether Revolt. Just couldn’t bring myself to brew than. However, now I do have some ideas. During Kaladesh I did less than usual. The whole block just didn’t feel fun for me. I guess I could sort of see where Standard was going or something.
Let’s start with two cards I’ve already found very interesting.
Having just finished Far Cry: Primal I am totally in the mood for a Palaeolithic and tribal roleplaying. Searching for a game suitable for this kind of a story proved more difficult though than I had anticipated. After coming into conclusion that either was no such game or none of them were very good I stumbled on the Würm (funded via Kickstarter and co-published by Nocturnal).
Summary: Having (only) read the rulebook I have to say that it has some excellent ideas as well as interesting ideas and at least is an excellent tool box for any game set in this kind of environment.
Possibly the most often heard words in all roleplaying tables around the globe. One of the most houseruled and diverse rule between different roleplaying games. From roll d6 each side to different narrative rules, the rules and rulings are never enough to satisfy every roleplayer, or even the majority of roleplayers.
Let us start from the beginning, OD&D. Roll d6 for each side, high roll goes first. Then the tweaking begun. Bonus from dexterity, bonus from being whatever and the seemingly endless exceptions to the rule. Someone claimed that when all the rules and exceptions for AD&D were put together, the text would take at least one full page, if not two. Some, if not most roleplayers take this taking turns thing for granted and have succumbed to it, going through the motions without even thinking about it.
I originally wrote this for our Dog Week last summer, but our attempt to get that theme week going didn’t really work out. However, I think there’s something to this, so now that I found this in the drafts, I thought I’d flesh it out a bit and publish it. So, here goes…
I encountered this situation in Hyde Park last year. I was walking through it when I saw two women. One of them had two unleashed dogs running around playfully. The other had one unleashed dog following her intently at a set distance to her. Of course, the other two dogs tried to get this dog to participate in their games, being social animals, and the dog did, for a second, before its owner said sternly something in the lines of “Princess, that’s not like you”, and the dog returned to its spot meekly.
Although I’ve chosen not to play red (and white) in EDH, of the limited number of legendary creatures in Modern Masters 2017, Olivia is clearly the one for me.
(Of course, I’d choose the demon, if I could. Although, unlike Olivia, who’s just faring better after the fall of Sorin, Griselbrand is dead, in case someone wants to go that far into Vorthos territory.)