I haven’t played EDH in a very long time. I don’t even remember when was the last time I played, although I do have some idea. If I remember correctly, at least I went out on a high note by kicking ass with Liliana, Heretical Healer, a card I had sort of waited on for a while before playing her. I even have the SDCC version of her (actually, I have all the SDCC versions of her).
That was maybe six months ago, but, even if I don’t play much these days (although I do play other formats some), Magic is much more than the actual act of playing. Simply planning and designing decks, thinking about interactions and so forth has its own merit and rewards as a creative outlet. So, I was going through my favorite decks from years past and decided to update them a bit. First one being Zegana. I have two versions of the deck, so I’ll write about each of them, especially since the approach seems to be different from what I’ve seen from other people.
This first one goes all in on flickering and bouncing.
I probably don’t have to tell you this, but the world is fucked up. I’ve used actual curse words only a few times during the history of this blog, but this is one of those places, where its completely justified. However, today I’m interested in the places that are specifically very fucked up in a way that you might want to use them for inspiration for your games.
My earliest memory is of me and my little sister getting into trouble. I was four, she was three. We were playing in the yard of the building our family lived at the time and found a piece of chalk. What does one do with chalk at that age? We drew lines on the walls. My mother still occasionally brings up how quick-witted she was when she outsmarted my three-year-old sister to give up the truth after I had managed to dodge it. Then I remind her of how she felt compelled to go and wash something off the wall rain would have taken care of anyhow.
New season for Eldritch Sigils is on. This time we will play in the end of the 22nd century where the PCs are member of the organisation trying to keep the reality from shattering. It’s less than hundred years from “now” but Cyberpunk (as a time and style) is still a thing in the past and that means some changes in the way things work. And during the first session we had an interesting conversation about transhumanism.
One of those mistakes I’ve made plenty of times myself.
There are groups out there who have been playing campaigns for decades. They get together when they can and go on one more dungeon raid, where they pretty routinely move from room to room, emptying them from threats that just sit there, waiting for them.
My mistakes have been in the completely other direction.